DAZ3D Transparency Diffuse Color

Hi guys,

This may be an odd question , but i couldnt find the answer in the forum.
Whenever i open a new PNG file (with Transparency Channels) in other 3D Sofwares, it detects the texture as an object with a transparency background.

However, it is not the way in DAZ Studio. 
Is there a way to do this , without applying a Opacity Channel in DAZ everytime i open a new PNG (With transparency) ? 

 

 

 

Comments

  • mjc1016mjc1016 Posts: 15,001

    Nope...you need to apply the mask of the map to the Opacity.

  • Is there a quicker way to apply the mask. I notice other softwares like Keyshot also do not detect alpha maps in a PNG image, but in their case, applying an opacity map is seamless (drag texture to opacity channel). 

     

     

  • mjc1016mjc1016 Posts: 15,001

    In Studio, no...because white is opaque/black transparent...grey is translucent...color is just flat out funky.

  •  

    mjc1016 said:

    color is just flat out funky.

    Colour masks block the colours independently - a red map will be opaque to red but not to green or blue. For example, to do stained glass use an inverted version of the diffuse colour for opacity.

  • mjc1016mjc1016 Posts: 15,001

     

    mjc1016 said:

    color is just flat out funky.

    Colour masks block the colours independently - a red map will be opaque to red but not to green or blue. For example, to do stained glass use an inverted version of the diffuse colour for opacity.

    Yeah...but a very 'busy' color pattern gives results that remind one of the '60s...wink

  • mjc1016mjc1016 Posts: 15,001

    I just looked through a bunch of X-frog trees...and they have 'inverted' alphas,  the opposite of what Studio needs.  Look through your texture folders, there may be something there already for what you are using.

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