Error Message
napalmarsenal
Posts: 82
I keep getting this error message when I load three itmes into studio and then render in Iray. Any idea what might be causing it?
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DAZStudio_error_report_161122-222537.zip
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Just the error message or screenshot of it is enough for the forums. The full log/crashdump should be attached to a help ticket.
Ah ok sorry about that I'm rather semi new to posting here, but it says to submit the error report to the website page but I keep getting a 404 error on that. I will try to recreate what is happening and post. Thanks for the information.
Ok so this is the error message I keep getting. I have three objects in the scene and I'm using the Iray Uber Shader gold metal setting It works fine with two. I can render scabbard and Sword and scabbard dagger and dagger and sword, but It crashes everytime I have dagger, sword, and scabbard in the scene. I can add the base Iray Uber PBR to the scabbard and it renders fine, but as this is metal It renders rather flat and I have used the gold metal shader settings with a map.
Then it goes into this spill about compiling shader, and seems as though it wants to render the image.
Edit to add....... I'm using 4.8.
Okay...here's the working link to report the bug...
https://helpdaz.zendesk.com/hc/en-us/requests/new
As for the 'flatness', that is really dependent on scene set up and lighting. In other words, without anything to reflect, you won't have nice shiny metal.
You are getting an access_violation error which can be many things causing it.
You only have 4 GB of RAM? If so, then trying to render all the items could be causing Windows to run out of memory...
AH ok I will try rendering at a smaller size and see what happnes my graphics card should take up some of the slak. Thanks for the bug report link!!
What graphics card do you have?
Nvidia EGVA Gforce GTX 750
If it's the 1 GB version, it probably won't last long...as in it will fill quickly and drop from GPU mode to CPU.
You really need some more memory, overall and if Windows isn't managing the virtual memory, you need to let it.
Well, I can run a 4500 x 4500 image in about 30 minutes. I don't think it's the memory. I think it might be that the shaders on the scabbard don't like the shaders I used on the blade/dagger, but could be wrong. Oh well, just had someone run it and I did report the error so we shall see. Thanks for all your help!
Lol trying to get this slayer kit out soonish as Lucien and Mathias have been released.