DAZ Crashes when using wall or ground shader.
XoechZ
Posts: 1,102
Hello!
I am running DAZ Studio 4.9.2.70 64 bit on Windows 10 64 bit.
Now I have bought this product: http://www.daz3d.com/stone-walls-and-grounds
Every time I apply one of these shaders on a plane and start rendering (Iray), DAZ Studio crashes. Please look at the attached screenshot for details. By the way, I am rendering in GPU mode and I own an Nvidia 970 GTX (4GB).
What´s wrong here? Does anyone else have this problem with that product?
Screenshot.jpg
1920 x 1080 - 594K
Comments
Well it doesn't look like you have much loaded there for it to be a out of memory problem so you should report the bug to DAZ 3D. Some shader and texture sets are known to crash DAZ Studio too so you should show or tell the content of your Scene tab (not the Viewport windows)
That's a new release, right?
What driver version are you using for your video card?
Thanks for the answer. The only two items in my scene tab are the 2 planes. Ground and wall. I use a lot of different shader products, even one of the same vendor, but no one is causing any problems. Only this one crashes Studio, every time I try to render. So I will report this as a bug.
Hm, you say, some sets are known to crash DAZ Studio... This makes me wonder how these products pass quality testings and make it to the store? How can thay sell buggy products?
Example, I have a well known DAZ Set model of a pergola with ivy that crashes DAZ Studio everytime it's rendered. It is a bug with the iRay renderer that nVidia must fix and not something that DAZ 3D has access to fix themselves. The pergola with ivy I am talking about precedes iRay in DAZ Studio. Now I don't know how old your wall & ground are but maybe they precede iRay in DAZ Studio too. And bugs happen, you have to change code or change models or textures or lights to accomodate around them if possible.
It's actually something from back in March...it's for Iray.
Sending in a help ticket is probably the best bet.
Help ticket is sent. I´ll report back if there is a solution. Thanks so far.