Morphing a modified character in ZBrush
Hello everyone!
I have looked all over and I can't seem to find the answer to this question, so hopefully someone here can point me in the right direction! I think my problem is I don't know how to ask my questions in a 'search engine friendly' way'!
I have a character that I've spent a bunch of time adjusting in Daz. I have him saved as a 'scene subset' so that I can recall him quickly. He's got hair, horns, a tail, all his textures and shaders in place, etc.
I'm trying to send him to Zbrush to tweak a couple of things and make a morph to the main body of the G3F mesh. Everything goes fine, I lower all of his subdivisions, turn off smoothing, export into Zbrush, make my tweaks, so far so good.
Regarding the tweaks I make: I'm not adding or deleting any geometry... I'm not even using smooth. I just push and pull some verts using the Move or Move Topological brush to alter the shape a little. Pretty mild morphs.
Here's the problem: When I send the morph back to Daz, I get a GoZ Import Options dialogue that says:
'The topology of the object has changed. The object cannot be updated.'
It then gives me the option of creating a new object.
When I do this for clothing items or props, it gives me the option of updating the object, I name the morph, and that's that.
Any ideas what I might be doing wrong? Is it because the character is already pretty heavily morphed?
Thanks!!
Comments
Is anything other than the base figure, with moprhs, appearing in the ZBrush tool? If the horns or tail are coming over that is the issue.
I'll bet that's the problem! I'll check it out and let you know... thanks!
Awesome! That was the problem... so glad I asked, and I really appreciate your help, Richard!