Iray ERROR: Unable to allocate 128MB from 9MB of available device memory(?!)

Hi.

When rendering an extremely simple scene with one custom character (Gen3-based/no hair/no props/no lights) + HDR Environment (various) in the log file of the messages began to appear:

  • "WARNING: dzneuraymgr.cpp(261): Iray ERROR - module:category(IRAY:RENDER):   1.5   IRAY   rend error: Unable to allocate 134217728 bytes from 9506816 bytes of available device memory"
  • WARNING: dzneuraymgr.cpp(261): Iray ERROR - module:category(IRAY:RENDER):   1.3   IRAY   rend error: CUDA device 0 (GeForce GT 540M): Scene setup failed
  • WARNING: dzneuraymgr.cpp(261): Iray ERROR - module:category(IRAY:RENDER):   1.3   IRAY   rend error: CUDA device 0 (GeForce GT 540M): Device failed while rendering
  • WARNING: dzneuraymgr.cpp(261): Iray ERROR - module:category(IRAY:RENDER):   1.3   IRAY   rend error: All workers failed: aborting render
  • WARNING: dzneuraymgr.cpp(261): Iray WARNING - module:category(IRAY:RENDER):   1.3   IRAY   rend warn : All available GPUs failed.

Rendering continues on the CPU. Previously this problem has not been observed.

NVIDIA 540M/1GB dedicated VRAM:

GPU: 1 - GeForce GT 540M
Memory Size: 1023.8 MB
Clock Rate: 1344000 KH
Multi Processor Count: 2
Cuda Version: 2.1

- run only DAZ Studio (4.9.2.70 x64/Iray 2015.3, build 246000.20154, 26 Apr 2016, nt-x86-64-vc11)

It can be caused and how you can cure? Clearing the cache didn't help.

Comments

  • SimonJMSimonJM Posts: 5,980

    1GB of VRAM is not very much at all.  What Operating System is this with?  If Win 7 you may get a bit more available by turning the Aero 'theme' off.

  • GETSXGETSX Posts: 39
    edited December 2016

    Thanks SimonJM.

    Me confused presentation of information in the log.

    In beta 4.9.3 expanded output and it has become evident that tiff-textures occupied more than 1GiB of RAM. Questions have disappeared.

    Post edited by GETSX on
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