Decorator Kit: Neutral Shader Presets for Iray (commerical)

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  • barbultbarbult Posts: 24,244
    edited December 2016

    Here's a new one. The room is Moving In and several other items are from various freebies and store purchases. Everything has Khory's shaders except, soldiers, cookies, milk glass, glass on the mantle candle, fire in fireplace.

    Moving In Khory Shaders_003_PS.jpg
    2000 x 1500 - 1M
    Post edited by barbult on
  • barbultbarbult Posts: 24,244
    edited December 2016

    This is the Christmas Dinner set reimagined in copper and green.

    Christmas Dinner Khory Shaders PS.jpg
    2000 x 1500 - 2M
    Post edited by barbult on
  • KhoryKhory Posts: 3,854

    One of my favorite things about doing shaders is sometimes I see them and don't recognize them. A perfect example is that first image. I read my stuff was on it but then I looked at the curtains and though "man I love those" and honestly didn't recognize it. I really love the color choices in the second one. Not something I would pick to live with but really love the way it looks in that render. I am someone who loves that sort of sage green.. But don't use it much in the real world because it is just not a good color for me to be around.. It makes me look a bit sickly. I do love that room though. I am SO glad your having fun with these.

  • barbultbarbult Posts: 24,244

    I'm having great fun! smiley I'm very eager for the next set. I hope I can afford it when it comes. The sales are too much to resist now. Store credit is dropping rapidly. surprise

  • SloshSlosh Posts: 2,391

    I'm glad to see this thread come to life laugh  Khory did a great job with these shaders, tying them in to a theme and keeping things mix/match able.  This is something that has been needed for a long time (and, as the "friend who uses the synthetics in place of fabrics", I have to say I will use these a lot when doing test renders for my environments, as temporary textures/shaders while I work out the modeling and the setup of the scene before making my own textures).  Khory and I talked about this early on, and she has really taken shader collections to a new level.  Can't wait to see the next set smiley

  • KhoryKhory Posts: 3,854

    I can't wait either! Oh wait.. ahem. I have seen some of the next set.. In the other thread I asked for color suggestions and I am open to them if anyone has something that they just love.

    Thank you Slosh. I've been really pleased with the reception these got and we both know that you help me craft my attack on the project so it would not have been the same without your input.

  • LlynaraLlynara Posts: 4,770

    @barbult - these are gorgeous! Great job! Looking forward to playing with shaders soon. Buried under so many other things at the moment. 

  • IceDragonArtIceDragonArt Posts: 12,548

    Plums, deep rose, navy blue, slate grey, chocolate brown.... lol sorry, I dream colors sometimes. 

    I am very much looking forward to the next one and really hope to see you do the medieval set as well. But am looking forward to all of it. 

  • NaviNavi Posts: 452

    I've got them last night finally, and I wanted to say this is an awesome set :) . Not only they look neat, but they don't add strain to rendering, unlike some other sets, in term of VRAM use, and in term of additional render time (finally some floors with low reflections !). Great work Khory, it will be used a lot :)

  • Oso3DOso3D Posts: 15,009

    There's this thing... a lot of Iray products suffer because vendors have a 3DL mindset; loads of texture maps and so on.

    But Iray often doesn't need maps at all.

     

  • barbultbarbult Posts: 24,244

    There's this thing... a lot of Iray products suffer because vendors have a 3DL mindset; loads of texture maps and so on.

    But Iray often doesn't need maps at all.

    I really like this product, and it does use a lot of maps. But you bring up an interesting point, Will. As you and Mec4D have shown us, excellent shaders can be created with no, or very few maps. Your statement about "a 3DL mindset" really brought this concept into focus for me.

  • JOdelJOdel Posts: 6,286

    There's this thing... a lot of Iray products suffer because vendors have a 3DL mindset; loads of texture maps and so on.

    But Iray often doesn't need maps at all.

     

    Or, in other words, we can stop envying the Poser users their procedural shaders. Or at least begin to.

    I'm beginning to see some of the Poser procedural packages that have been done over the past years redone for Iray.

  • NaviNavi Posts: 452
    edited March 2017

    There's this thing... a lot of Iray products suffer because vendors have a 3DL mindset; loads of texture maps and so on.

    But Iray often doesn't need maps at all.

     

    True, although the ones I was referring to are Iray sets with bumps, normals and displacement all stacked, and with subD level 3 on displacement, as an hidden bonus... devil (you don't understand why your scene that took about 2 Gb of vram now goes to cpu render mode everytime, until you realize... meh).

    barbult said:

    There's this thing... a lot of Iray products suffer because vendors have a 3DL mindset; loads of texture maps and so on.

    But Iray often doesn't need maps at all.

    I really like this product, and it does use a lot of maps. But you bring up an interesting point, Will. As you and Mec4D have shown us, excellent shaders can be created with no, or very few maps. Your statement about "a 3DL mindset" really brought this concept into focus for me.

    This set has a lot of maps indeed, but I think this is because there are lots of presets and materials; each one doesn't add too much on the scene when you use it. Great interiors renders btw :)

    Post edited by Navi on
  • Oso3DOso3D Posts: 15,009

    Ah, my bad, I Assumed.

    :)

  • KhoryKhory Posts: 3,854

    Sorry so slow to pop in. I've been trying to finish up some glass shaders for March madness. We will see if they make it in soon enough for the sale or now. I've just been caught up in glass recently for some reason. This time I am doing Venetian style glass so it is a bit of a passion project. 

    As has been mentioned I do use quite a few maps. But I also am a big fan of photorealistic for many things. It is sort of a balancing game. Enough maps that are large enough to still be valuable in a few years when computers are yet again more powerful but not so much that it will kill a scene on a computer now.

    Thank you for the compliment on the low shine floors Navi. I know that they are more realistic but people love and expect high shine. I'm a big geek about old buildings and the marble floors in them are always so dreamy. Not shiny but full of life.

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