I want to make morphs for V4 in Maya, how do I do that efficiently?

Long story short, I either go into my runtime or export out from DAZ studio the obj's for V4 and then take them into Maya where I see that V4 is split up into dozens of pieces.

I mean, I just want to make some alterations to V4's geometry in Maya (my preferred base modelling tool) and ferry that back over to V4 in the form of a morph. What's an efficient way to do that? Am I able to somehow get V4 into Maya as a contiguous mesh?

Comments

  • I thought this had come up fairly recently, but a search isn't finding it. As I recall there's an option to import into Maya without splitting groups, but an alternative (for morph creation) is to uncheck the option to include groups when exporting from DS.

  • Hmm, I'm having problems getting this to work, I'm getting the dreaded "no deltas for morph, skipping node" message.

    For testing purposes, I even went so far as to export a model from DS, without splitting groups, and try to use it in DAZ Studio right away. No go.

  • wormsign2k_f087b52efe said:

    Hmm, I'm having problems getting this to work, I'm getting the dreaded "no deltas for morph, skipping node" message.

    For testing purposes, I even went so far as to export a model from DS, without splitting groups, and try to use it in DAZ Studio right away. No go.

  • Richard HaseltineRichard Haseltine Posts: 100,781
    edited December 2016

    I can't get that to work - Primary Selection/Vertex Order should be doing the job but - for Victroia 4 - it isn't. Please report this as a possible bug, unless someone else comes along and points out what I have missed.

    Post edited by Richard Haseltine on
  • Where exactly should I report this? Is Victoria 4 even still supported?

  • It sounds like a possible bug in loading morphs for legacy rigged figures, not just Victoria 4 - though I am not entirely sure of that. Reports shoulkd be made as a ticket for Techncial Support http://www.daz3d.com/help/help-contact-us

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