Best way to achieve body and facial mocap

Hi guys,

I'm wondering if someone would help me to find the most accurate solution to my needs. I'm trying to make a CGI film in UE4, and intend to make and animate the characters with DAZ. My intention is to buy a pair of Kinect 2 for the mocap. I've heard about Ipisoft, Brekel or MotionBuilder(too expensive for my budget). Which do you think it's the best in terms of intuitive, easy to manage,configure and calibrate? Is it possible to capture at once both body movement and facial morphs, though they're are in separate files (but synchronized)? Maybe running a facial and a movement sofware at time. 

Many thanks in advance.

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