Confused on the definition of "Template"...
Hi. I've been using Daz Studio for about 18 months now. I have a question about the "Templates" that come with most products, whether they're buildings, props, clothes, or people. I don't know if this word irefers to other things as well, but I suspect it does from the way I see it used in other threads. It was my understanding that these are included sort of FYI about those products, but because not all products have them, I'm under the impression that they aren't needed in order to make the product function properly. As such, I haven't been saving them lately so as to reduce the Daz content footprint on my hard disk and simplify file structures.
But I was looking at SY's Ultra Templates for Genesis 3 Male(s) and after reading the summary I'm not so sure I was right. What function do these things serve? I'd always thought that if I wanted to make brand new textures for an item, the template would be necessary, but otherwise not so much. What am I missing?
Comments
The templates included with most models show how the textures should be laid out to wrap around the model - they aren't needed to use it as is, but they are useful if you want to make ne textures.
The SY templates are something else - projection templates that are used like the base figure to rig clothing, but which are set up to provide posing handles for skirts and such rather than the legs of the base figures. They are of use for those creating clothing, and also when converting clothes from another figure.
Thanks, Richard. Do vendors have a way to contact them here at Daz? Once in a while I've been able to get in touch through Renderosity. I'd like to talk to SickleYield about this product directly if that's possible. I might have a use for this if I understand it right. Glad to know I didn't make a horrible mistake in not keeping my product templates. I'm not yet ready to make brand new textures. So far I've been pretty successful learning to alter and combine existing ones.
You can PM her here, or on DeviantArt, though support should be handled through Daz.