Genesis 3 skeleton
MaloneXI
Posts: 145
Hi all , I'm obliged to use the M4/V4 skeleton for a work, and I was wondering if there was such a skeleton model in a better resolution. If not , could be cool to have a high res skeleton , and why note based on Genesis 3 system...
...No ?
:)
Comments
I would like that too!
I would very much like to have the anatomical pieces that were made for M4 and V4 updated to M7 and V7. They are awesome for teaching aid in anatomy and make great table pieces in morgue scenes.
There are anatomical elements for Victoria (Genesis 3 Female) 7 and Michael (Genesis 3 Male) 7, you just have to buy the Pro bundles for them.
Ah, read comprehension fails. :)
Ah...I see G3 Anatomical Elements listed...Is that actually a skeleton and musculature, or just a set of UV templates and geografts? I didn't see any further description.
No, it's not a skeleton...it's the 'naughty bits'.
I think it's safe to say that the "anatomical elements" are genitals. ._.
Here's an example that illustrates a woman with her anatomical _pieces_ on full display.
Not worksafe, obviously.
http://willbear.deviantart.com/art/Panangallan-650291300
LOL...Well then...aside from Genitalia, what sort of skeleton is available for G3? I think that was the original question? I think I got confused when Sigurd's question about the Anatomical Elements got switch to the Anatomical Elements in the latest Michael and Victoria Pro Bundles.
Anyway, I was interested in skeletal sort of bone.
Another one for a fully morphable (size wise) G3 Skeleton.
LOL, well yeah, a non-DAZ person would expect Anatomical Elements to be musculature, organs, skeleton, and all that. LOL.
The problem is, the skeleton isn't designed to have levels of resolution like a mesh. If you added or changed a single bone, it wouldn't be a Genesis 3 skeleton anymore. And things that are based on the skeleton, like poses, wouldn't be compatible either.
My apologies for confusion. When I said 'anatomical pieces', I was referring to skeletal and muscular sets like we used in Gross Anatomy in school. I was not referring to 'anatomical elements' as they are referred to here. Sorry for the confusion in that detail.
I used the transfer utility to fit the V4 and M4 skeletons to G3F and G3M. The clavicles, skull and shoulder blades need some pre-adjustment, and the mandibles tend to stick through the gums, but they work fine as a rule. I've used them as SSS blockers on some renders.
To the OP, Wikipedia says there's about 206 to 270 bones in the human body. The Genesis 3 skeleton has 173 bones. So, for realism sake, Daz could possible match the number of real bones. But, then you have to account for extra bones, that control things like facial expressions, so the actual bone count would be more than a real skeleton.
Another fun fact: There's about 24 to 33 bones in the human spine. Genesis 3 skeleton has 7 or so spinal bones, if you include all the bones from the neck to the pelvis.