uv mapping and photoshop elements

bakkbakk Posts: 0
edited December 1969 in New Users

Hi,
ultra NOOB user here and not technical at all. I'd like to adda tattoo to the skin of the Genesis figure. My I think I've found it in the DAZ#D folder as a *.dsf file, correct? I have Photoshop Elements 8 and it won't load with that. I've downloaded and installed the 3D Bridge (correctly I think), but PE 8 won't work with it.
Am I going about this wrong? is there a different way I should be importing the skin UV map into Elements, or am I totally off what I should be doing in the 1st place?
Thanks!

Comments

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    bakk said:
    Hi,
    ultra NOOB user here and not technical at all. I'd like to adda tattoo to the skin of the Genesis figure. My I think I've found it in the DAZ#D folder as a *.dsf file, correct? I have Photoshop Elements 8 and it won't load with that. I've downloaded and installed the 3D Bridge (correctly I think), but PE 8 won't work with it.
    Am I going about this wrong? is there a different way I should be importing the skin UV map into Elements, or am I totally off what I should be doing in the 1st place?
    Thanks!

    DSF is a DAZ 3D file format, and would be no use to any other program, it wont have the skin information anyway since Genesis loads as a 'grey' figure.

    When you load Genesis, what material (skin) do you apply?

    The sample MATs for Genesis are held in My Library/Runtime/textures/DAZ/Characters/MilMan/M4/M4Jeremy, but you can use V4, M4 and K4 textures as well.

  • SzarkSzark Posts: 10,634
    edited December 1969

    As Jimmy said you need to work with the Texture Maps and are normally in .jpg format. You load the .jpg texture map in to PSE8 add the tattoo and then use that adjusted map in Daz Studio.

  • ChoholeChohole Posts: 33,604
    edited December 1969

    but make sure you save it as a different name, else you will overwrite your original texture.

  • SzarkSzark Posts: 10,634
    edited December 1969

    Too true Chohole I have PSE 6 set up so it doesn't overwrite unless I say it can. :)

  • bakkbakk Posts: 0
    edited December 1969

    You guys are great. Thanks a bunch.
    I did what you had said, added the logo to the original texture, saved it as a newly named *.jpg file in the same folder as the original texture....but when I go into Daz3d and go to change the surface of the genesis character, the other skins are present in the library, but not the one I saved in that folder. Is there something else I have to do?
    Thanks for your patience with me.

  • SzarkSzark Posts: 10,634
    edited December 1969

    Are you using the Surfaces Pane to apply the new map as it will not show up in any library until you make a preset to load it for you? But first open the Surafces Pane and select which material (surface) zone and follow the image. When you come to Browse just do that browse to the location of your new .jpg on you hard drive and selected.

    Surfaces2.jpg
    395 x 813 - 188K
    Surfaces.jpg
    451 x 919 - 217K
  • bakkbakk Posts: 0
    edited December 2012

    Thanks!

    Post edited by bakk on
  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 2012

    Thanks for you help.
    You're moving me along in the right direction, but it's still not working...
    I have opened the Jeremy torso jpg into pohotoshop elements -->. added the
    tattoo --> saved it under a new name with a jpg extention --> opened daz 3d
    --> used the surface slector to slect the torso --> opened the editor and
    slected the new jpg texture that I had saved...and nothing. the thing didn't
    change.
    where did I go wrong?


    EDIT: I think you must have it sorted? Well done. :)


    The one I used was M4JeremyRRTorsoM_NG.jpg, and I browsed to the file location, right-clicked, and used Open With > Photoshop elements. I added a sort of tatoo, nad saved it as M4JeremyRRTorsoM_NG_tat.jpg, and saved it back to the original folder.

    I then went back to DS4.5, and used the surface selection tool again to select the torso, clicked on the image in the diffuse colour tab, and browsed to the folder, then selected the new JPG from there, and it appeared immediately. Make sure that you have only the torso selected in the Surfaces pane when adding a new torso texture.

    You don;t appear to have any texture on Genesis at all. You have to go to Materials, and add the Jeremy texture as shown before you start. Then select the torso with the surface selection tool , and carry on from there. Does that help any?

    Untitled-1_edited-1.jpg
    688 x 467 - 143K
    Post edited by JimmyC_2009 on
  • MethozMethoz Posts: 19
    edited September 2015

    Hi, I hope this is the right place, I'm in the same boat, trying to add a tattoo from M4 to G2M, BUT, here is the deal, is a png file mapped for M4, so I try to fixed in CS6 without luck, TC2 used to fix the problems on old generation, but now I am in the dark, I been 24hrs trying to find G2M UVmaps or UV re-mapper, no luck so far!! any help plz!! 

    btw this is the tattoo, its a Ps file, inside is the png  https://www.renderosity.com/mod/freestuff/maori-tatto/57971

    Note: I almost forgot, I try to use the tattoo on Nevio character! thnx

    Post edited by Methoz on
  • The simplest way would be to use this : http://www.daz3d.com/michael-4-for-genesis-2-male

    You can use the M4 UV set on Genesis 2 Male, and he can then take all of the M4 skins, and you get the Autofit clone so that M4 clothing can be fitted to G2M as well.

  • almost! but didn't do the trick! the tattoo didnt match the skin, skins holes on the tattoo, missing unions and one hand with the shoulder tattoo part.

    I'm still looking...

  • kaotkblisskaotkbliss Posts: 2,914

    The way I like to add additional image layers onto a skin or clothing item is using Daz's built in LIE image editor.

    When you click the box int he diffuse setting to change the image, instead select the "Layered Image Editor"

    You will then see the texture image that is currently being used (click the "Zoom to fit" to see the whole thing in your window)

    Then you can add new layers and resize/move then around overtop your skin or clothing texture without messing up the original texure.

    The nice part is, if it doesn't line up quite where you want it, you can go back into LIE and make adjustments without having to redo everything in a photo program.

  • Methoz said:

    almost! but didn't do the trick! the tattoo didnt match the skin, skins holes on the tattoo, missing unions and one hand with the shoulder tattoo part.

    I'm still looking...

    If this Nevio character uses the M4 UV Map, then this should work.   Did you make sure to set the UV map on G2M to the M4 UV set in the Surfaces pane?

    Can you post an image of what you are seeing?

     

  • jestmartjestmart Posts: 4,449

    Creating the tattoo on a transparent layer in your paint program then saving just that layer as a PNG will allow you to use LIE to apply the tattoo to any texture that uses the same UV mapping.  I feel it is best to do this for make-up sets also.

  • Hi again here are some images that can speak for themself...

    btw png or jpg doesn't make any difference when in LIE you add the tatoo as a mask insted of layer.

    Capture1.JPG
    1110 x 866 - 196K
    Capture2.JPG
    1107 x 866 - 112K
    Capture3.JPG
    1116 x 870 - 87K
    Capture4.JPG
    1123 x 872 - 230K
  • MethozMethoz Posts: 19
    edited September 2015

    I think that my mistake was thinking that uvmap it's the same as seams map

    Post edited by Methoz on
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