FBX and Collada files aren't exporting at 24fps

Can't seem to figure this one out. Timeline is set to 24, but every time I take either the FBX or Collada into Cinema 4D  it registers as 30. Same thing if I'm using keyMate. What am I doing wrong? I don't see any framerate options in the DAZ export dialog boxes. Other 3D apps are registering my exports as 30fps too. Seems like I must be goofing something in DAZ.

Comments

  • prixatprixat Posts: 1,588

    Isn't 30fps just an arbitrary default?

    What happens if you just type 24 into the project settings in cinema4D?

  • grant_4b1d247agrant_4b1d247a Posts: 1
    edited December 2016
    prixat said:

    Isn't 30fps just an arbitrary default?

    What happens if you just type 24 into the project settings in cinema4D?

    If I change the C4D project settings to 24, the rig plays back with some strange anomalies - like the head postitioning in the attached screenshot. The timeline shows some strange spiking keyframes that only appear to make a difference when the C4D project is set to anything other than 30. 

    I've tried a very simple export of a figure rotating around X that came into C4D as 30 but looks fine played back at various framerates. I wonder if this is an isolated issue with my morphs or animation? 

     

     

     

    2016-12-14 14_59_39-CINEMA 4D R17.048 Studio (R17) - [S01_SH10_Previz_01c.c4d _] - Main.png
    946 x 858 - 227K
    2016-12-14 14_58_57-Timeline.png
    2544 x 1394 - 308K
    2016-12-14 14_57_00-Timeline.png
    2544 x 1394 - 482K
    Post edited by grant_4b1d247a on
Sign In or Register to comment.