Using node weight map brushing for d-former

ant2505ant2505 Posts: 71

Hi, everyone!
Lately i knew about new method of making morphs: using node weight map brushing for d-former. Symmetry is a very good thing for me, but i want to move marked nodes (on the picture) in directions out of figure center. So left nodes group should move to the left (+x) and right group - to the right (-x). Don't know how to do it, cause both groups are moving only in one direction now in d-former "Parameters" tab (only +x or -x). What should i do to correct it?

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Post edited by ant2505 on

Comments

  • Is it hard to understand me, or nobody knows?

  • I'm not clear on the question.

  • I'm sorry, sometimes my english is hard to understand).

    My problem is: i want to make character's neck wider using d-former and node weight map brushing with symmetry turned on, applied to it (pic1). But when i move d-former along axis, i'm getting the result you can see on pic2 instead. So, how can i make it work right, just like similar tool in zbrush?

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  • kitakoredazkitakoredaz Posts: 3,526

    To work as you hope,, you need to make two D-former weight map  with Base and handle.

    1. add2 D-former,, then name them like,, rDformer, and lDformer.

    2 y add, influence weight map for rD-former, after that,, you can remove field.. (it make clear to select D-fomer correctly in the scene)

    you seems already color weight , as symmetly for one D-former,, then you can copy current D-former weight, and paste next one.after that, delete right side weight from lD-former,   and delete left side weight from rD-former,, by using selection tool , with border selection, then fill selected weight with 0 values

    (work with D-former, you may need to keep selection type as vertex mode)

    3   now you have two D-fomer base with handle,,  with symmetly coloered weight map.

    next,, pose only r-Dfomer base (not move handle) ,, then use copy symmetly pose. it locate your l-Dfomer base correclty symmetly positon.

    after that move r-handle,, then move l-handle,, with same translation (symmetly) , you can use pose symmetly as same as base.

    (but I do not use D-fomer,, may better work with other aprication,, to make good morph I believe, why if you have z-brush,, not use z-brush  for the purpose? frown

     

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  • Thank you for your detailed help! It worked! laugh
    I'm just starting to learn zbrush, and daz studio is much more familiar to me. For example, i don't know how to select separate vertex or edge in zbrush, i got questions about import/export and so on.

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