Using node weight map brushing for d-former
ant2505
Posts: 71
Hi, everyone!
Lately i knew about new method of making morphs: using node weight map brushing for d-former. Symmetry is a very good thing for me, but i want to move marked nodes (on the picture) in directions out of figure center. So left nodes group should move to the left (+x) and right group - to the right (-x). Don't know how to do it, cause both groups are moving only in one direction now in d-former "Parameters" tab (only +x or -x). What should i do to correct it?
1.png
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Post edited by ant2505 on
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Is it hard to understand me, or nobody knows?
I'm not clear on the question.
I'm sorry, sometimes my english is hard to understand).
My problem is: i want to make character's neck wider using d-former and node weight map brushing with symmetry turned on, applied to it (pic1). But when i move d-former along axis, i'm getting the result you can see on pic2 instead. So, how can i make it work right, just like similar tool in zbrush?
To work as you hope,, you need to make two D-former weight map with Base and handle.
1. add2 D-former,, then name them like,, rDformer, and lDformer.
2 y add, influence weight map for rD-former, after that,, you can remove field.. (it make clear to select D-fomer correctly in the scene)
you seems already color weight , as symmetly for one D-former,, then you can copy current D-former weight, and paste next one.after that, delete right side weight from lD-former, and delete left side weight from rD-former,, by using selection tool , with border selection, then fill selected weight with 0 values
(work with D-former, you may need to keep selection type as vertex mode)
3 now you have two D-fomer base with handle,, with symmetly coloered weight map.
next,, pose only r-Dfomer base (not move handle) ,, then use copy symmetly pose. it locate your l-Dfomer base correclty symmetly positon.
after that move r-handle,, then move l-handle,, with same translation (symmetly) , you can use pose symmetly as same as base.
(but I do not use D-fomer,, may better work with other aprication,, to make good morph I believe, why if you have z-brush,, not use z-brush for the purpose?
Thank you for your detailed help! It worked!
I'm just starting to learn zbrush, and daz studio is much more familiar to me. For example, i don't know how to select separate vertex or edge in zbrush, i got questions about import/export and so on.