Genesis for games

assmonkeyassmonkey Posts: 0
edited December 1969 in The Commons

I've been wondering, since Genesis is a free model you get with a free program.

Is Genesis free to use for games?

It's not you can "buy" this model in the Daz store, it just comes with the program they offer. I personally figure Gen would be free to use, since it's something offered up for free, but I may be wrong. So...I just wanted to double check before I started to plan for a future gaming projects.

Comments

  • larsmidnattlarsmidnatt Posts: 4,511
    edited December 1969

    No you need to buy the game developer license to use Genesis with games. Also most content here is not allowed in games. Daz originals are allowed if you have the game developer license. I think rawart also sells a separate game license, but I may have the PA mixed up, think it's RawArt though.

  • FSMCDesignsFSMCDesigns Posts: 12,752
    edited December 1969

    I've been wondering, since Genesis is a free model you get with a free program.

    Is Genesis free to use for games?

    It's not you can "buy" this model in the Daz store, it just comes with the program they offer. I personally figure Gen would be free to use, since it's something offered up for free, but I may be wrong. So...I just wanted to double check before I started to plan for a future gaming projects.

    No, free does not mean free use. you are only granted permission for using the model when you agreed to the terms for installing DS4 (like most software). None of the assets at DAZ are designed for game use in mind, they are developed for imagery and animation only (think CGI intro and cut scenes before the game). To use any of the DAZ only items (not brokered items) in a game you will first need either the indie or commercial game license
    http://www.daz3d.com/shop/commercial-game-developer-license
    http://www.daz3d.com/shop/indie-game-developer-license

    These licenses only allow for certain items also, so read thru the EULA and the FAQS first

    If you are planning on developing a game, it would be in your best interest to learn to actually create your own assets first.

  • assmonkeyassmonkey Posts: 0
    edited December 1969

    I don't want to pay $500 for just the use of ONE model. Don't have it were I can just up and buy a license for Genesis?

    I just want that 1 model, I'm making everything else.

  • wancowwancow Posts: 2,708
    edited December 2012

    you can always build your own model, rig it, set up material zones, UVMaps... :) That'll be what.... 50+ man hours..? :)

    That's about $10 an hour if you get the Genesis liscense... or more if you hire a pro to do it for you... have fun.

    Post edited by wancow on
  • assmonkeyassmonkey Posts: 0
    edited December 1969

    But I like the Gen model, since it's...already built and can morph and stuff...and easily make clothes for it.

    What are the limits on the license? If i just get it for Gen...can i have as many gen models running around in the game? Is the license for just 1 game or any game project I put out onto the market?

  • wancowwancow Posts: 2,708
    edited December 1969
  • larsmidnattlarsmidnatt Posts: 4,511
    edited December 2012

    If you don't have time to read the developer license you certainly don't have enough time to make a game.

    I say this sharply because I see this a lot, people running full steam ahead but can't take the time read some paperwork first. paper work comes with the territory, if you can spend the time learning to code or animate you can read a license on your own.

    Post edited by larsmidnatt on
  • assmonkeyassmonkey Posts: 0
    edited December 1969

    Don't act like a witch

    I'M ON THE PAGE...it doesn't say details ont he page on the limits. I KNOW it's just for DAZ items, but it doesn't go INTO DETAIL on what the limit is

    Do you pay $500 for every game? Or what?


    This license is good for DAZ 3D owned models ONLY! (Vendor=DAZ3D)
    This license is governed by the DAZ 3D Game Developer EULA.


    Note:DAZ 3D published or brokered content MAY NOT be distributed under this license and is subject to the regular DAZ 3D EULA.

    That's all it bloody says on the page..that's not a hell of a lot of detail or do you just assume that people don't read crap? Oh, I read it...why do you STILL THINK I'm asking questions about it.

  • larsmidnattlarsmidnatt Posts: 4,511
    edited December 1969

    Intrinsicically I am a witch so you'll have to accept that, but that's not the point. And I'm on mobile so forgive my spelling and shortness.

    So you really think you would need to pay for each instance of the model?

    and you speak of "genesis" as If you need to get more familiar with it is all. I wouldn't make a game plan until I inderstood a bit more about the tech. Not trying to be a pain, I had not realiZed they changed the game developer page since I last looked. It's a bit bare, but you should still be able to know that u can use the model more than once....

  • larsmidnattlarsmidnatt Posts: 4,511
    edited December 2012

    Yeah they paired down the docs a lot for back in the day so the question about one game or many is up in The air... There used to be a multi game license.


    But for 500 you can use Dazs ,models in your indie game, pretty simple. More than one game is worth asking.

    Forgive the mobile typos and bad auto correct


    To put plainly anything that says daz3d as vendor can be put into your game for 500 bucks. Not just genesis, but v4, m4, clothes props environments etc. Don't get stuck on a "single" model. Especially since genesis isn't exactly that, it's a single mesh..but that's a different discussion.

    Post edited by larsmidnatt on
  • Herald of FireHerald of Fire Posts: 3,504
    edited December 2012

    I don't want to pay $500 for just the use of ONE model. Don't have it were I can just up and buy a license for Genesis?

    I just want that 1 model, I'm making everything else.If you just want that 'one' model I think you're missing the whole point of Genesis. The point is that it's not just ONE model, it's dozens, hundreds, potentially thousands of models. It's as diverse as you need it to be, because it can be morphed in countless ways. Let me just say that the Nine characters currently adorning my latest scene are all 'Genesis' despite looking very different from each other.
    Don't act like a witch

    I'M ON THE PAGE...it doesn't say details ont he page on the limits. I KNOW it's just for DAZ items, but it doesn't go INTO DETAIL on what the limit is

    Do you pay $500 for every game? Or what?


    This license is good for DAZ 3D owned models ONLY! (Vendor=DAZ3D)
    This license is governed by the DAZ 3D Game Developer EULA.


    Note:DAZ 3D published or brokered content MAY NOT be distributed under this license and is subject to the regular DAZ 3D EULA.

    That's all it bloody says on the page..that's not a hell of a lot of detail or do you just assume that people don't read crap? Oh, I read it...why do you STILL THINK I'm asking questions about it.

    You could at least try to look a little harder. Most of this is already covered in their documentation section. It's worth noting that the indie game license is considered single-use, giving you the rights to create one game using Daz3D content. Furthermore it does NOT cover any non-Daz content on the site (outfits, accessories or sets) and you'll have to refer to the individual terms of use for each item you decide to include.

    Also, if your game exceeds a certain sales threshold you will need to purchase a full commercial games license ($2,500) or risk legal action by breaching the terms of your Indie game EULA.

    Post edited by Herald of Fire on
  • BlackFeather1973BlackFeather1973 Posts: 739
    edited December 2012

    Most of this is already covered in their documentation section. It's worth noting that the indie game license is considered single-use, giving you the rights to create one game using Daz3D content.

    Isn't this the old EULA, where you could buy single-use or multi-use game licenses for specific models ?
    Afaik the eula of the current game developer license is nowhere to be found online, the shop page does not link to any TOS or EULA. Heck, they don't even send it to you if you purchase the darn thing. I actually believe it is a one-time fee not limited to any number of games. It is called a developer license after all, so i'd think the developer then is licensed to use the content in his games as he/she pleases.
    In comparison, RawArt's license specifically states it is single use, whereas the Daz license does not (in the shop descriptions).

    In the end, i can only guess what the license actually grants you, but with the lack of a proper description and eula, i don't think Daz can enforce a single-use-only of the license.


    Edit : found this in the old forum, posted by DAZ_BHowell (http://forumarchive.daz3d.com/viewtopic.php?t=167919)
    "Both the DAZ 3D Indie and DAZ 3D Commercial licenses have been revised to remove the "single use" restrictions"

    Post edited by BlackFeather1973 on
  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    Thanks for the corrections.

  • ManStanManStan Posts: 0
    edited December 1969

    The real fun part is the poly count. If genesis was the only thing in scene it might work. Your average game figure has about 5K polies, genesis has 18K.

    For personal use you can put geneis in that game, you just can't distribute it. I would recommend giving it a try before you spend any money or you may find you have wasted your money on a figure that wont work.

  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    ManStan said:
    The real fun part is the poly count. If genesis was the only thing in scene it might work. Your average game figure has about 5K polies, genesis has 18K.

    For personal use you can put geneis in that game, you just can't distribute it. I would recommend giving it a try before you spend any money or you may find you have wasted your money on a figure that wont work.

    Agreed, but there's a handy plugin called Decimator which will reduce them down to a more acceptable polygon count, outfits incuded. They won't look quite as pretty, but it should be good enough for games.
  • larsmidnattlarsmidnatt Posts: 4,511
    edited December 2012

    ManStan said:
    The real fun part is the poly count. If genesis was the only thing in scene it might work. Your average game figure has about 5K polies, genesis has 18K.

    That's it? We are still at 5K? I haven' t made a game model in a decade and when I left we were at 2500 polys. I'm surprised to hear that the number hasn't climbed more. I know improved shaders an normal maps add a lot so you don't need as many polys, but still.

    Either way, yes Genesis and the clothing will need to be decimated and cleaned up a great deal. Optimizing a high poly character down to a low one isn't a fun task. You have more control building from scratch, but I can see the appeal of using stock content.

    EDIT: OK I feel better, I did some quick looking online and saw that games are well beyond 5k polys, even gamecube games did. Course this depends on the genre and all, but 5k is very low end. Unless we are talking IOS lol

    Post edited by larsmidnatt on
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