Show Us Your Bryce Renders Part 10

11011131516100

Comments

  • mermaid010mermaid010 Posts: 5,485

    Vivien – thanks. Your Apophysis fractal is awesome

    Electro-Elvis – very nice render, would have made a nice entry for the new challenge. You did a good job on the re-render of the bikini-clad lady.

    E-Richter – wow love the Abyss Lily, the colors are awesome. Looking forward to the explanation when you get to it.

    C-Ram – another stunning masterpiece.

    Slepalex – your work is just as amazing as C-ram, beautiful landscape love it.

    Horo- nice experiments with the trees

  • HoroHoro Posts: 10,637
    edited March 2017

    Hansmar - thank you. No, I haven't found a good means to have translucency on a leaf that needs transparency to define its form.

    Electro-Elvis - Having the lady with the feet is definitely an improvement. Lighting is quite nice.

    Mermaid - thank you.

    David and myself have a new set Grand Mountains. It passed testing yesterday. Here's a render I made today, having fun with it. Except for the moon, stars and water, everything is from the set.

    Twilight

    Twilight.jpg
    1200 x 600 - 109K
    Post edited by Horo on
  • DZielsDZiels Posts: 13

    Thanks everyone for your constructive comments and suggestions for my Castle Tollie image.  Here are the results.  The changes are fairly subtle but they are a definite improvement.  I softened the clouds so their flat bottoms are not quite so sharp.  The bump was reduced by about half on the castle stonework.  That was not enough to eliminate the mesh breaking on the round tower so I replaced the Bryce sun with a dome light biased to 99.97.  That smoothed out the shadow line.  The 3D fill light is more evenly distributed around the scene.

    Horo - Your latest mountains are looking great as usual!

    Castle Tollie v2a 1280.jpg
    1280 x 853 - 364K
  • srieschsriesch Posts: 4,241

    Nice castle in the lake!

  • Samuel S.Samuel S. Posts: 322

    Great work!!!!

  • SlepalexSlepalex Posts: 911
    DZiels said:

    Thanks everyone for your constructive comments and suggestions for my Castle Tollie image.  Here are the results.  The changes are fairly subtle but they are a definite improvement.  I softened the clouds so their flat bottoms are not quite so sharp.  The bump was reduced by about half on the castle stonework.  That was not enough to eliminate the mesh breaking on the round tower so I replaced the Bryce sun with a dome light biased to 99.97.  That smoothed out the shadow line.  The 3D fill light is more evenly distributed around the scene.

    I remembered one expression: the best is the enemy of the good. In my opinion, nothing more needs to be changed. The picture is balanced in all respects: clouds, textures, lighting. Even the surface of the water has interesting reflections.
    The picture can already be printed and hung on the wall.

  • SlepalexSlepalex Posts: 911
    Horo said:

    David and myself have a new set Grand Mountains. It passed testing yesterday. Here's a render I made today, having fun with it. Except for the moon, stars and water, everything is from the set.

    Horo, you have a beautiful unearthly landscape! 

  • HoroHoro Posts: 10,637

    DZiels - thank you. I compared your Castle Tollie images and this second incarnation is indeed better. Subtle changes did it.

    Slepalex - thank you.

  • e-richtere-richter Posts: 6
    edited March 2017

    Hi there!
    Busy week... Still, I prepared a few things that will shed some light on how my Lily came to be. As you will see, it's not something ultra-complex or anything. Just making use of a few tools where I thought their application will suit me best. Here are 3 links with images, they're fairly large so I could put all the required info there. If you have any questions or if you feel I missed anything, don't hasitate to ask. I can add here that I used default bryce sun shining directly down, no TA, soft shadows or other light sources, ground is diffuse 0 matte pitch black. I hope this will be helpful.

    http://cold-may.com/digital/abl_step_01.jpg
    http://cold-may.com/digital/abl_step_02.jpg
    http://cold-may.com/digital/abl_step_03.jpg

    Post edited by e-richter on
  • mermaid010mermaid010 Posts: 5,485
    edited March 2017

    Horo – another great render.

    Dziels -  the castle render is very nice, I especially like the clouds and the lighting.

    E-Richter – thanks for the image/tutorials, will check them out.

    A Landscape render -the terrains were generated using Horo’s TE filters and a Hdri from the Enhanced Hdri Skies was used for the lighting.

     

    ruins-te-filter.jpg
    1000 x 500 - 120K
    Post edited by mermaid010 on
  • HansmarHansmar Posts: 2,929
    edited March 2017

    Horo: Great mountain render.

    mermaid010: Very nice use of the TE filters. I have them too, but still need to try them.

    DZiels: That is a very good render. Even better than the first version.

    Post edited by Hansmar on
  • mermaid010mermaid010 Posts: 5,485

    Thanks Hansmar

  • HoroHoro Posts: 10,637

    Mermaid - that looks great with the cubes.

  • e-richtere-richter Posts: 6
    edited March 2017

    c-ram - It looks very natural. As if you took a walk in the park and then took a picture. I still tend to seek a more contrast version for that sort of scenery. That way even the wood materials will bring more of their natural darker diffuse colors. As lighting - it seems you have very good working setup that can successfully be applied to various outdoors, be that natural or architectural. Just be careful to avoid material repetitiveness in open areas, even though your mud mat is nice and with the right amount of bump. Love the grass and the pond in the middle!

    Rashad - Thank you! I hope the imagery info provided will reveal what you needed to know. There are PS layer-stack shots there, but since this is yet a bryce-forum I really did not go too far into photoshop processes. We can always elaborate further. I'm anxious to see whether you're working on something. A contest entry perhaps?

    Slepalex - About the "Road in the Rye" I'd say depending on what kind of an obj is a single rye straw (plane with texture + alpha or a low-poly mesh) you could utilize a gradient from top to bottom (top is white, btm is orangish) of the model for the ambience channel that, of course, should not be too much, just a tad bit with heavy saturation so the greys in the shaded areas get a warm tint and the tops are preserved as they are. That is just a theoretical suggestion. I've been far too much away from Bryce's material editor, so I forgot a fair amount of things... lack of practice. Of course you don't need to do anything to the image as it's already complete. I'm sharing thoughts of consideration, that's all. And I'm glad you liked the Lily, Thanks.
    Deserted pond - well built, nice, good foreground variety of plants, not too much of anything. The only thing I see that might need attention are the far-left trees. Their peaks are rather leaf-lacking. With more leaves on the visible (to the camera) places there you should be able to escape the same looks they have due to the instancing.

    DZiels - Thank you, very much! Even better cloudwork in you last entry. The sunlight is also a tad brighter bringing up some of the foreground sharpness. Good!

    Vivien - Definitelly a good one! Apophysis can be heaven to people that love abstracts and the workflow in-between Bryce and this software is very easy and comprehensive. Could open a lot of doors for further art endeavors.

    Horo - Thank you. I understand yet I think you're being too modest. Even though I was mostly absent and am the rather silent type (for various reasons, although things gradually change these weeks) I for one can acknowledge all the contribution you made through the years to the bryce community and the software itself - be it from an art or a technical standpoint. So I can trully shake your hand for your work with Rashad, David and other community members. Some things are beneficial like tutorials, advices.., while others are invaluable like a human presense, guidance, timely support and discussions. I think you see what I mean. So I'm glad you're here, and with those passionate enough you guys don't let Bryce fade away.
    Now of course you can define your art and imagination however you want, and stretch it boundless, lose yourself in the most positive way working. My talk about mixing your terrains with something "man-made" was driven only by me wishing to see whether I can inspire you to unfold something potentially nice. It's not a mandatory thing. But I do get carried away myself now, don't I :)
    Seeing your tree variants I must pick one, right.. or not. I'll do that anyway :) #3 I like the most as being realistic. I do like the translucencies, but I'd say this kind of effect should be used on a specific type of vegetation - physically more of a finer leaves and very young too so their bio-characteristics justify the amount of light passing through. Or be very close to a pointlight source, imagine a tree embracing a street light or a bonsai tree on a desk near a desklamp. Though certainly the effect is natural and actually can work in a massive scene. Rashad had these Green Canyon series, I can only speculate if translucency was used there. There was in his Zen image and your Autumn Trees.
    Your winter terrain work in your last post is impressive. I like the topology very much and how all the snow is distributed. Convincing and by all means non-fractal peaks, that otherwise Bryce tend to give. Stars and moon complement the presentation nicely. Looking forward to see the whole finished set.

    Hansmar - Thanks. It was a good practice to refresh working with terrains and textures outside of the procedural library.

    Electro-Elvis - Being a bryce purist is a good thing, because it makes you push further and think outside the box. It's your call when's the right time for you to add something more to an image, even tonal correction. The result now is most certainly an improvement. The skin looks lifelike enough for me, I really like how the warmth of the tone and specularity turned out. The rim light does it's job well. It could go a little to the back so the shoulder catches it weaker and spread to the rest of body contours, but that's not important. The important thing is that you see how that setup can positively affect your work in portraiture and how can you benefit from that in the future. Overexposed burns aren't uncommon, just try to minimize the areas where they occur and balance them out. Good utilized feedback, thanks for sharing the results.

    mermaid010 - Many thanks! For your landscape - so far so good. Setting up lighting is essential for conveying a desired mood or photorealistic representation. So now I'm looking forward to see how this image will evolve in detail.

    Post edited by e-richter on
  • c-ramc-ram Posts: 376

    @ Slepalex, dZiel, Mermaid and Hansmar : thank you! I'm not working with bryce unit, all my trees and vegetation are first scaled in speedtree then I save them to my libraries. I agree that this picture need a little bit more contrast but like Horo mentioned (and I also agree with him), the mood and entire ambiance is good like this too.

    Alexey, your pond render is very charming and yet another magnificent shishkin studies! 

     

    @ Vivien : Thanks! Glad to ear that maybe, I have been inspired by a place somewhere in Australia!

     

    @ Horo : very nice research with trees! Right now I'm using some that have got some real leave shapes which giving me the possibility to use only transparency and not blend transparency. This is saving substantial render time.

  • Rashad CarterRashad Carter Posts: 1,799
    c-ram said:
     

     

    @ Horo : very nice research with trees! Right now I'm using some that have got some real leave shapes which giving me the possibility to use only transparency and not blend transparency. This is saving substantial render time.

    Now we're talking! Can't wait to see what you've designed.

    Richter- Goodness man. I just miss the heck out of you and am seriously giddy at your return. The in depth manner that you discuss the work, the level of focus and comprehension.. Outsdie of Bryce5.com in it's heyday we've just never quite had that level of consistent focus over here at Daz3d. But hopefully that will change. Keep dropping the knowledge microphone.

  • HoroHoro Posts: 10,637
    edited March 2017

    Richter - thank you for your kind words. Agreed, the Xfrog trees look more realistic. Translucency depends on the leaf, righto! The oak is a bad example because oak foliage has not much translucency. The sort we have here has none: a dry place, leaves upper side waxen and hairy underside, a white pelt helping to prevent evaporation. Also, translucency can be easily overdone, nevertheless it helps making backlit foliage look more real. By the way, it never occured to me to create a terrain from an Apophysics render, which is strange because I've made many terrains from different flat images over time.

    c-ram - thank you.

    Another high mountain render in an evening mood.

    Evening Light

    EveningLight.jpg
    1200 x 840 - 220K
    Post edited by Horo on
  • mermaid010mermaid010 Posts: 5,485

    Horo –thanks, the cubes are actually a terrain. I exported Mordor and Rolling Hills height maps in 4096 and 2048 resolutions, ran some filters and imported them back into Bryce. The Evening Light is a magnificent render.

    E-Richter – thanks for the comment and suggestion.  I love your detailed feedback and comments on everyone’s work, everyone will benefit from such feedback. Thanksyes

  • DZielsDZiels Posts: 13

    Thanks Slepalex, Horo and others.

    Mermaid - Interesting use of filters and terrains.  The haze gives a great sense of distance and scale.  Is this a finished image or are you going to build on this start?  

    Horo - Very realistic mountains and snow cover.  The sunset colors make it feel much more inviting.

    e-richter - Thanks for the comments.  Making good volumetric clouds in Bryce is real tricky.  They seem to be very sensitive to the balance between at least a half dozen variables.  The usable combinations are like little islands in an ocean of yuck. Also thanks for the detailed workflow description for your Abyss Lily.  So many ideas, so little time...

    Vivien - Excellent mix of tools and images.

    Electro-Elvis - Definite improvement.  The skin tones are very believable.

     

  • HoroHoro Posts: 10,637

    Mermaid - thank you. Yes, terrain, that was I meant with cubes. Making cubes with a terrain. I really like with what you came up.

    DZiels - thank you.

  • vivienvivien Posts: 184

    Electro - Elvis - The new render of your bathing beauty has very much improved. Very nice lighting, her skin looks really realistic.

    Mermaid - Thank you. I really like what you achieved using the TE filters, specially the foreground . Like Hansmar I have it as well but not tried them.

    Horo -Thank you...Another great mountain range. I like the combination of  the ruggedness of the rocks and smoothes of the snow. Also very good experiment on your trees. Must admit that translucency and channels baffle me. I'll have to take baby steps on this one

    DZiels -  Thank you. Now that I see the new render I can appreciate the changes you made to it.... Lovely.

    E-richter - I love the detail comments you give to everyone. There is much information I can learn from it. As per the links regarding the lily (thank you)   Until now, the only way I knew how to import fractals into Bryce  was using 2d face. I can play more now. But I'm sure I'll have a few questions for you latter.

  • mermaid010mermaid010 Posts: 5,485

    DZiels - thank you, that render is complete. I could not find a suitable ruins model to add to it. I tried adding dead trees but that did not work out either. blush

    Horo- thanks again

    Vivien - thanks I hope I inspire both you and Hansmar to try the TE Filters.

  • HansmarHansmar Posts: 2,929

    Horo: another very nice mountain render. For me, the orangy sunset colour is a bit too strong, though I really like a little orange on the snow.

    mermaid010: Yep, inspired. But busy on other projects at the moment (going slooooooowly).

  • HoroHoro Posts: 10,637
    edited March 2017

    Mermaid - thank you.

    Hansmar - thank you. I agree, the orange sky is a question of taste. Some find it nice, others a bit less.

    Here's another high mountains render.

    Snowy Mountains

    SnowyMountains.jpg
    1200 x 750 - 208K
    Post edited by Horo on
  • mermaid010mermaid010 Posts: 5,485
    edited March 2017

    Horo- another superb render.

    I had a go at the terrain-in-terrain concept you posted on page 11. I was lucky to save this image before Bryce crashed. Unfortunately I lost the file, Bryce crashes every time I attempt to open it. The light is from one of your Hdris.

     

    terrain-in-terrain.jpg
    950 x 475 - 101K
    Post edited by mermaid010 on
  • HoroHoro Posts: 10,637

    Mermaid - thank you. The file left by a crash is usually only a few KB and corrupt. Sorry to hear about your loss. I save very often with increasing version numbers so I can get back.

     

  • JamahoneyJamahoney Posts: 1,791

    Mermaid, have you tried applying the Large Adress Aware - it's free, and I've found it so useful for avoiding crashes.

    Jay

  • HansmarHansmar Posts: 2,929

    Horo: Again a great mountain view. I like the light in this one a lot.

    mermaid010: What a pity your lost that file. It is such a wonderful render. Happens to me sometimes too, usually when I get too lazy to save with increments a lot.

  • HoroHoro Posts: 10,637
    edited April 2017

    Hansmar - thank you. I hope your praise was not an April fools remark laugh

    Here's another attempt of a terrain-in-terrain render.

    Receding Glacier

    RecedingGlacier.jpg
    1200 x 720 - 178K
    Post edited by Horo on
  • srieschsriesch Posts: 4,241

    Nice high-altitude snowy mountain scene there.  I like the little S ripples of dust/dirt mixed with the snow.

This discussion has been closed.