Substance Painter to Daz Studio (Commercial)

135

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  • Thank you DigiVault!

  • NGartplayNGartplay Posts: 3,120

    Just to verify, I redownloaded the rayay export preset and it's dated Dec 31, 2016.  Is that the newest version?

  • I believe so. If you open a Substance file go to File/Export Textures/Configuration/RayRay and hover your cursor over the $textureSet_Normal you should see it say "Normal OpenGL (RGB)". If it says that then you have the latest update.

  • NGartplay said:

    Oh ok, I was thinking that I would get an email telling me that a product had been updated.  I'll go redownload that zip...cheers!

    You only need 5 0f 5......it's only 2.14k

    Pete

  • I believe so. If you open a Substance file go to File/Export Textures/Configuration/RayRay and hover your cursor over the $textureSet_Normal you should see it say "Normal OpenGL (RGB)". If it says that then you have the latest update.

    Okay, but where do you put the exporter file?

  • C:\Users\Pete\Documents\Substance Painter 2\shelf\export-presets

     

    This is were I put mine.... .\Pete\   will obviously be differant for you

  • I believe so. If you open a Substance file go to File/Export Textures/Configuration/RayRay and hover your cursor over the $textureSet_Normal you should see it say "Normal OpenGL (RGB)". If it says that then you have the latest update.

    Okay, but where do you put the exporter file?

     

    This point is brought up in the videos but the location on Windows would be here: C:\Users\*username*\Documents\Substance Painter\shelf\export-presets

  • Midnight_storiesMidnight_stories Posts: 4,112
    edited January 2017

    A questions about displays in SP is there a way to make the model look smoother, I get this horrible faceting.

    Is there some sort of setting that can bump up the smoothing. It doesn't effect the final render in DS all the maps are fine.

    But it hard to make a comparison between with it looks like in SP to DS.

     

     

     

    Banding.jpg
    801 x 801 - 166K
    SubPainter.jpg
    800 x 800 - 192K
    Post edited by Midnight_stories on
  • If that is a base resolution mesh with a low poly count, probably not. If it's high resolution, maybe, but I'm not sure what would need changed in the application settings off-hand.

  • I found out what it was, it was just I forgot to turn on smoothing when I Sud divided the Arm armor. Dup !!!

  • Oso3DOso3D Posts: 15,011

    Does Substance Designer MDL stuff work in Daz? I seem to recall something about it... not working so well.

     

  • You know I have seem the MDL stuff in there, but after looking at how many nodes you would have to connect up to it forget it !!!

  • I started following a youtube tutorial on creating an Iray MDL in Substance Designer and saw how complex it was....egads.   I decided to wait until I had a full pot of coffee and a few hours.to spare.

  • Oso3DOso3D Posts: 15,011

    Yeah, Iray MDL lives up to 'spaghetti code' very literally.

    I just don't know if it's worth poking at Substance Designer for me unless it's Daz compatible.

    (Theoretically it should be, but practically...)

     

  • FossilFossil Posts: 166

    Does Substance Designer MDL stuff work in Daz? I seem to recall something about it... not working so well.

    Then how do people make materials and/or shaders?  I'd love to learn this but there's some confusion as to which package to invest time in.

  • Oso3DOso3D Posts: 15,011

    I don't know if people use Substance Designer for other renderers or what.

    For Daz Studio, I presume a lot of people just use Shader Mixer. I have. It isn't ... pretty, but it's doable.

     

  • I think you could use Substance Designer to make additional materials for use in Substance Painter.  So it still could end up being useful in Daz.

  • You can also export maps from Substance Designer, though you lose the ability to tweak. A Substance plug-in fro DS would be nice.

  • Oso3DOso3D Posts: 15,011

    I would potentially have use of designer and painter to create a static/baked texture for a new model.

    Though I can do something similar with Carrara, which I already own.

    So it comes down to how much better it'd be vs price 

  • DarkEdgeDesignDarkEdgeDesign Posts: 489
    edited February 2017

    In regards to some of the comments about MDL, you do realize that you can export common maps (diffuse, spec, bump, roughness, etc) from Substance Painter and use these inside of Daz for iRay...right? That's what this whole tutorial is about...maybe I'm misunderstanding. laugh

    Post edited by DarkEdgeDesign on
  • @Midnight - I even get that faceting with smoothing On. I always export in FBX and OBJ. I've found FBX to display a better model but recently I had faceting in FBX but uploaded OBJ and it looked smooth...so not sure what is happening there.

  • Oso3DOso3D Posts: 15,011

    Sure, I was just curious also how well designer could work with Daz, with custom shaders

  • Ahhhh so sorry, wasn't aware that you were talking about Designer. blush

  • Oso3DOso3D Posts: 15,011

    No worries, Painter _is_ the main topic and there are a lot of folks talking.

     

  • By the way, picked up the tutorial today - nice job!

  • Just a question do Alphas have to be square or not? when I import a rectangular one, it tends to squash into the circle.

  • I believe they do need to be square

     

     

  • I've always created square alphas in Photoshop, once there you can make a rectangular shape inside of the square alpha and use that.

    @Tabasco - Thanks! smiley

  • I've always created square alphas in Photoshop, once there you can make a rectangular shape inside of the square alpha and use that.

    @Tabasco - Thanks! smiley

    Yes your right as soon as I made it square it came out right !

    Thanks

    Save

  • Midnight_storiesMidnight_stories Posts: 4,112
    edited February 2017

    Here's a comparison of Daz Iray and SP2 Iray, not as close as I wanted but still very pleased with the result.

    I match the SP2 Iray environment with DS as best I could but must be missing something, using the same HDR map.

    Iray-New04.jpg
    800 x 800 - 403K
    Iray Scratched Steel SP2.jpg
    933 x 933 - 251K
    Post edited by Midnight_stories on
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