Troubles with SS Chevelle for Poser

Hello -

Anyone ever tried to use this Chevelle in DAZ?

https://www.renderosity.com/mod/bcs/?ViewProduct=106255

I'm having an issue with an insufferable artifact that stretches between the driver's door window glass and the post that divides the front and rear windows. Picture a sort of "wide ribbon" that would prevent the driver from entering. Anyone know what I can do to fix it, or have I wasted my clams?

Thanks!

 

Comments

  • mjc1016mjc1016 Posts: 15,001

    It's a classic 'welding' problem.  It can be fixed in a couple of ways...if you have Studio 3, it can be used or the modelling program of your choice will be needed to fix it.

  • mjc1016 said:

    It's a classic 'welding' problem.  It can be fixed in a couple of ways...if you have Studio 3, it can be used or the modelling program of your choice will be needed to fix it.

    Nah, that's all beyond my patience or ability. Looks like I'll be searchng for another model. Thanks anyway.

  • mjc1016mjc1016 Posts: 15,001

    It's actually pretty easy...at least with DS3.  You load it and export a new object...replace the original obj file. 

    For using a modeller, it's slightly more complicated depending on the obj import options for the modeller.

  • mjc1016 said:

    It's actually pretty easy...at least with DS3.  You load it and export a new object...replace the original obj file. 

    For using a modeller, it's slightly more complicated depending on the obj import options for the modeller.

    Why wouldn't that work with a current iteration of DS? I'd prrefer not to regress just for this.

  • Because DS 3 unwelded the OBJ and then rewelded only where the CR2 said to, DS4 will respect the welds in the OBJ file whatever you do. (Actually, if there are no morphs it might be possible to split it apart with the Geometry Editor tool, working on two copies, then export the result as an OBJ to replace the original.)

  • mjc1016mjc1016 Posts: 15,001
    masi3vee said:
    mjc1016 said:

    It's actually pretty easy...at least with DS3.  You load it and export a new object...replace the original obj file. 

    For using a modeller, it's slightly more complicated depending on the obj import options for the modeller.

    Why wouldn't that work with a current iteration of DS? I'd prrefer not to regress just for this.

    DS 3 can be run along side of DS 4.x with no problems...

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