Daz and LuxRender texture issues
Kyu2130
Posts: 97
so i have been using Reality 2.5 and LuxRender 1.1 with Studio 4.5.1.6 for a few days now and this is my first time rendering a person. The first sting i noticed is the seams show up on the render. like the mapping is off. I am using the genesis shaped female and standard V5 skin texture.
anyone know how to fix the seam separation issue
Comments
Screenshot/render...please?
here is a section of the render
I am also new to Reality/Lux, but this never happened to me. Have you edited the skin materials? So maybe there are different material settings on different body regions? Or did you use the "Collect Textures" option and used a low value for resizing?
But I am far away from an expert in those things, so maybe you should post this also in the Reality forums at the Reality site www.preta3d.com. The developer is online almost daily and very helpful.
no the only thing i did was shape genesis and throw on the texture. I didnt edit the texture in anyway
There are several things that could cause it...but some shouldn't be a problem for Lux and should be handled by the conversion process.
I guess the first thing...did Reality actually convert it to a Lux material?
Next is it actually using the V5 UV map?
Is there any displacement being used?
The most likely cause is that the UV map of the skin is not the same as that of the figure. If the figure is Genesis, check whether the UV map is set to Victoria 4 -- or something similar.
MrWizard1024