so, what got you into CG art?

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Comments

  • MattymanxMattymanx Posts: 6,902
    edited December 1969

    Pendraia said:
    Mattymanx said:
    Back when Morrowind was newer, someone on the official MW forums requested a mod of a dress here in the store. I looked through the store a bit and realized this had to do with Poser, which I had seen before but saw no purpose for. To help make a long story short, I came across Puntomaus' own 3D gallery and I knew I had to try it out.

    Matty started a thread over at an elder scrolls forum and the rest is history...there was a group of us who all started playing with DS at the same time. Matty posted lots of links to tutorials and we all learnt together.

    Great days. :-)


    Yeah, those were fun day when we were all just starting out. There have been a lot of changes since then but the fun has not stopped.


    My addiction is all Matty and Neil's fault...they introduced me to it! At least that's my story and I'm sticking to it...lol


    Innocent until proven guilty in a court of law! :P

    ...ah, who am I kidding? GUILTY!!! :lol: :lol: :lol:

  • SickleYieldSickleYield Posts: 7,634
    edited December 1969

    Mattymanx said:
    Pendraia said:
    Mattymanx said:
    Back when Morrowind was newer, someone on the official MW forums requested a mod of a dress here in the store. I looked through the store a bit and realized this had to do with Poser, which I had seen before but saw no purpose for. To help make a long story short, I came across Puntomaus' own 3D gallery and I knew I had to try it out.

    Matty started a thread over at an elder scrolls forum and the rest is history...there was a group of us who all started playing with DS at the same time. Matty posted lots of links to tutorials and we all learnt together.

    Great days. :-)


    Yeah, those were fun day when we were all just starting out. There have been a lot of changes since then but the fun has not stopped.


    It sure hasn't!

  • Kodiak3dKodiak3d Posts: 223
    edited December 1969

    Oddly enough, I got started into 3D when some friends and I were thinking about making a video game. I was looking around online for information about game models, and I stumbled across DAZ Studio waaaaay back in version 2. We never made the game, but I found a new hobby :-)

  • MistaraMistara Posts: 38,675
    edited December 2012

    found the FFVIII cut scene that had me so inspired back then. http://www.youtube.com/watch?v=FY1bTE75aXw
    it's still exciting.

    ooo here's all the cut scenes http://www.youtube.com/watch?v=Zuc62lLk6kQ :)

    Post edited by Mistara on
  • JaderailJaderail Posts: 0
    edited December 2012

    My first venture into 3-D was way back on the Amiga with Imagine. If you think render times are long now you should have been around back then.

    Post edited by Jaderail on
  • PendraiaPendraia Posts: 3,598
    edited December 1969

    Pendraia said:
    Mattymanx said:
    Back when Morrowind was newer, someone on the official MW forums requested a mod of a dress here in the store. I looked through the store a bit and realized this had to do with Poser, which I had seen before but saw no purpose for. To help make a long story short, I came across Puntomaus' own 3D gallery and I knew I had to try it out.

    My addiction is all Matty and Neil's fault...they introduced me to it! At least that's my story and I'm sticking to it...lol

    Matty started a thread over at an elder scrolls forum and the rest is history...there was a group of us who all started playing with DS at the same time. Matty posted lots of links to tutorials and we all learnt together.

    Great days. :-)

    Yeah! They were... : )

  • PendraiaPendraia Posts: 3,598
    edited December 1969

    Mattymanx said:
    Pendraia said:
    Mattymanx said:
    Back when Morrowind was newer, someone on the official MW forums requested a mod of a dress here in the store. I looked through the store a bit and realized this had to do with Poser, which I had seen before but saw no purpose for. To help make a long story short, I came across Puntomaus' own 3D gallery and I knew I had to try it out.

    Matty started a thread over at an elder scrolls forum and the rest is history...there was a group of us who all started playing with DS at the same time. Matty posted lots of links to tutorials and we all learnt together.

    Great days. :-)


    Yeah, those were fun day when we were all just starting out. There have been a lot of changes since then but the fun has not stopped.


    My addiction is all Matty and Neil's fault...they introduced me to it! At least that's my story and I'm sticking to it...lol


    Innocent until proven guilty in a court of law! :P

    ...ah, who am I kidding? GUILTY!!! :lol: :lol: :lol:

    :lol: :lol: :lol:

  • PendraiaPendraia Posts: 3,598
    edited December 2012

    Mattymanx said:
    Pendraia said:
    Mattymanx said:
    Back when Morrowind was newer, someone on the official MW forums requested a mod of a dress here in the store. I looked through the store a bit and realized this had to do with Poser, which I had seen before but saw no purpose for. To help make a long story short, I came across Puntomaus' own 3D gallery and I knew I had to try it out.

    Matty started a thread over at an elder scrolls forum and the rest is history...there was a group of us who all started playing with DS at the same time. Matty posted lots of links to tutorials and we all learnt together.

    Great days. :-)


    Yeah, those were fun day when we were all just starting out. There have been a lot of changes since then but the fun has not stopped.


    It sure hasn't!

    Too true : )


    Merry Christmas everyone....


    Sorry about not doing this in one post but I'm posting from an iPad and I find cutting and pasting on it very difficult.

    Post edited by Pendraia on
  • LycanthropeXLycanthropeX Posts: 2,287
    edited December 1969

    I was doing photo-manips years ago, I wanted a way to add 3D text to images I was doing, So I got into Bryce, got playing around doing stuff in Bryce, then got Terragen, then on to Poser ( version 3)

  • jerriecanjerriecan Posts: 470
    edited December 1969

    I also came to 3D via the photomanip route - I was playing around with Paint Shop Pro many years ago, went on to teach myself Photoshop, then realized that I just didn't have the control I wanted in a 2D medium. Unfortunately, it took several more years to move on to 3D, thanks to my bargain-basement computer. But now I'm moving fast, making up for lost time and having a blast.

  • GeroblueJimGeroblueJim Posts: 0
    edited December 1969

    Jaderail said:
    My first venture into 3-D was way back on the Amiga with Imagine. If you think render times are long now you should have been around back then.

    I tried to make a Chrismas tree on the Amiga A500, with a half meg video chip and 3 megs of ram. Took days. The tree wasn't too bad, but the glass and shiny ornaments drastically legthened the render time. I used DKBTrace 2.x a pre-cursor to Pov-Ray.

  • TJohnTJohn Posts: 11,094
    edited December 1969

    Jaderail said:
    My first venture into 3-D was way back on the Amiga with Imagine. If you think render times are long now you should have been around back then.

    Jade we must be twins sons of different mothers. :lol: I started earlier with Silver which begat Turbo Silver which begat Imagine. I then moved from the Amiga to Imagine for the IBM PC, then Bryce, added Poser to the mix (Bryce and Poser were both creations of MetaCreations back then).
    Still searching for the elusive "Make Art" button.
  • LeatherGryphonLeatherGryphon Posts: 11,503
    edited December 2012

    This thread comes up once in a while. I've answered it previously with vast volumes of fascinating tales of my youth. But alas, that's all in the old forum archives (if they still exist anywhere). I'm getting old so I'll try to get this out before my mind wanders to some never-never-land again.

    At age 26 I started working at the Kennedy Space Center from 1974 to 1979 and had complete (and I do mean "complete") operational control of the computers for the "Special Measurements Division" on the 2nd floor of the "Launch Control Center"*. I had two computers (Raytheon 706 and Raytheon RDS-500) used primarily for research data collection and display for the KSC weather bureau, Lighting research, and Shuttle ground support experiments, and other non-launch related special activities. (i.e. the really cool stuff). I was computer administrator, technician and the only programmer so I was pretty busy.

    However, in my spare time... I used the electrostatic dot-matrix printers, manual hand-cranked, frame-at-a-time video disk recorders, and Tektronics storage-tube graphic displays to draw 3D objects and perform primitive animation of simple geometric object behavior. (rotate, orbit, bounce, etc) I had no commercial 3D or even 2D graphic subroutine packages to help me. I didn't even have floating point arithmetic support in one of the computers. I had to build my own floating point arithmetic library, 2D graphic routines, and 3D graphic routines from basic principles. Hell, I even had to write my own hard drive driver for one of the computers. So getting a wireframe duodecahedron to bounce or orbit a cube was a big deal.

    Fast forward from 1979 to 1999 and I found a $100 copy of RayDream Studio (ancestor of Carrara) and I could finally do graphics at home instead of on half-million dollar machines at work.

    * PS: I loved my office: I had my office at one end of a leg of the "L" shaped laboratory about 30 feet wide and 60 feet long on each leg of the "L". The floor was a raised "false-floor" typical of computer rooms of the time and my chair had smooth silent castors. I got pretty good at shoving myself (*wheee*) down the length of the room between, rows of analog data recorders and tape storage cabinets, from my desk to the computer consoles in the corner of the "L". (*grin*)

    Post edited by LeatherGryphon on
  • MarshianMarshian Posts: 1,462
    edited December 2012

    I met Kerry Mafeo (http://www.fantasticvisions.blogspot.com/) at a Stargate Convention in Atlanta 2011> I love her work> she told me about DAZ and in a few months my inspiration resulted in the image below

    305968_10151168741602266_1327680200_n.jpg
    866 x 495 - 41K
    Post edited by Marshian on
  • ZamuelNowZamuelNow Posts: 753
    edited December 1969

    In a lot of ways it's an extension of interests and skills I already have. For the longest I've always wanted to draw but wasn't good at it and attempting was actually stressful. On a parallel, I've had creative interests both in writing and videogames. A lot seemed out of reach due to things like income but I finally found a local community college with some specialized courses in game design. Was a bit inspiring though there were some growing pains in the program since it was new. The current state of it is pretty good but that's of limited use to those who've already graduated. I mean, most of the instructors were cool but some of the tech hurdles reared their head despite the course itself being affordable.

    So, after being aimless for a while I hooked up with a few people and released a game based on their comics. Though it progressed slower than I'd like and sales are low since no one knows about it, it technically wound up being a completed commercial work. Finally landing a new part time job this year, I heard about Daz's free software through some lingering contacts with the school. Combined with getting a laptop from a long time friend, seemed like things were lining up and this was the way to overcome my artistic inabilities. Was good at first and I sorta splurged a bit in the beginning but I'm seeing I'm badly in need of a new computer. That also revealed the catch-22 that I needed a better computer for what I wanted to render but at the same time, if I had never started with Daz Studio I probably would have had enough saved up for a new computer which would have been good for some of my programming goals anyways. Gonna attempt a bit of a purchasing freeze and similarly might even due a public render freeze while I save up and practice some things.

  • Dan WhitesideDan Whiteside Posts: 500
    edited December 1969

    Saw an Ad for Bryce 1in Macworld in 1994 and pre ordered it. Been at it ever since...

  • ValandarValandar Posts: 1,417
    edited December 1969

    Back in the early 90's, a friend of mine got ahold of 3D Studio - the DOS version, not 3DS Max. He used it to make simple, crude animations of Warhammer 40,000 ships, vehicles, and what would later be called Wraithguard. I was hooked.

  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    Valandar said:
    Back in the early 90's, a friend of mine got ahold of 3D Studio - the DOS version, not 3DS Max. He used it to make simple, crude animations of Warhammer 40,000 ships, vehicles, and what would later be called Wraithguard. I was hooked.
    Ahh, DOS. Now that's going back some. I fondly remember when Windows was something you ran *in* DOS rather than vice-versa. It always amazed me how much they could squeeze out of only a few kilobytes.

    Of course, all this left me wondering exactly where we went wrong. Back in ye olde times you could fit you OS, your applications and all the documents you'd ever need on a 250Mb hard drive. These days you wouldn't even be able to install the OS. Is it lazy programming that caused the massive spike in disc space? Are we going to be needing petabyte solid-state drives |in the future just for the OS? Technology has come a long way, but I can't help thinking we left something useful behind at the same time.

  • mrposermrposer Posts: 1,130
    edited December 1969

    Okay I'll admit it was for erotica... the possibility of posing naked 3D bodies however I wanted. Of course once your hooked on 3D and start buying all sorts of content at the latest sale... Victoria and Mike are high maintenance when it comes to their wardrobe collection and hair styles... ironically ..now I don't hesitate to delete parts of my porn movie collection to make room for my ever expanding 3D runtimes.

  • BlumBlumShubBlumBlumShub Posts: 1,108
    edited December 1969

    Originally I got into digital art for games I made back in the 80s, and I've followed art software from the mighty Melbourne Draw on the ZX Spectrum!

    3D intrigued me. I had, again on the ZX Spectrum, a program called VU 3D. I was amazed! Then I lost interest.

    Had my sweaty mitts on Lightwave for the Commodore Amiga at work during lunch breaks and I found myself staying after work so that I could play. I worked for a game company, so all kinds of goodies were around. I was a coder at the time, so didn't make the graphics. I was just astounded at software that was THIS powerful. I had a program on the Atari ST at the time and I can't for the life of me remember what it was, but I loved it.

    Then when I got my PC I had a copy of Bryce 2 from a magazine. Slow, very slow, but at the same time mesmirising, watching that scanline go down the screen, building up my image. Absolutely incredible. Obviously I got bored of watching that and went to do other things while it rendered eventually, but I think that was when the 3D was seriously stirring inside me.

    Eventually I signed up to beta test the original Daz Studio. Played with that and loved what I was seeing, but it didn't last long, I reformatted the pc because of a virus and for some reason didn't get back into 3D at all until a couple of years ago.

    Why do I do it now? Well I read what Sickleyield wrote about the depression, and I think that's a big reason for me to stick with 3D, it takes my mind off how much I don't like myself and gives me a way to channel my thoughts and feelings in an artistic fashion.

    And I know I'm still a noob!

  • Dim ReaperDim Reaper Posts: 687
    edited December 1969

    I first became interested in 3D when I played "Elite" on the BBC Micro in the '80's. I remember drawing a 3D space shuttle using MOVE and DRAW commands after drawing it out on graph paper.

    For anything better I had to wait until the 90's when I got Imagine on an Amiga 1200. It was the first time I'd seen ray-tracing and I thought it was amazing. I did a lot of animation using Deluxe Paint on the Amiga too. I also looked enviously at Lightwave which was being used for Babylon 5 at that time. Imagine never really worked for me on the PC (at that time a blisteringly fast 486-DX2), but I do remember trying a couple of other programs.

    The turning point for me though was getting free copies of Poser 1 and then later Cinema 4D with graphics magazines. I later got Poser 3, then when Poser 5 was released I bought it and joined up at Daz and Renderosity. Since then I've bought more content that I could possibly admit to, and upgraded to Poser 6, 7 and Pro 2012. Also had a couple of years with Bryce before finding Vue 4, then Vue 6, Vue 7 Infinite and now Vue 9.

  • JaderailJaderail Posts: 0
    edited December 1969

    I find it amazing just how many of us go all the way back to the 6800 based systems, some of us even with the very same software.

  • gingercakes47gingercakes47 Posts: 382
    edited December 1969

    Pendraia said:
    Mattymanx said:
    Pendraia said:
    Mattymanx said:
    Back when Morrowind was newer, someone on the official MW forums requested a mod of a dress here in the store. I looked through the store a bit and realized this had to do with Poser, which I had seen before but saw no purpose for. To help make a long story short, I came across Puntomaus' own 3D gallery and I knew I had to try it out.

    Matty started a thread over at an elder scrolls forum and the rest is history...there was a group of us who all started playing with DS at the same time. Matty posted lots of links to tutorials and we all learnt together.

    Great days. :-)


    Yeah, those were fun day when we were all just starting out. There have been a lot of changes since then but the fun has not stopped.


    My addiction is all Matty and Neil's fault...they introduced me to it! At least that's my story and I'm sticking to it...lol


    Innocent until proven guilty in a court of law! :P

    ...ah, who am I kidding? GUILTY!!! :lol: :lol: :lol:

    :lol: :lol: :lol:

    Much the same way, especially Neil. Plus I've always loved computer art.

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