Scene Origin Point
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Hi all,
Is there a way to set the X-Y-Z origin points to a new zero locations in a scene? I'm trying to merge several subscenes to a workspace but item are showing up all over the place. It there a way to X= 0 Y=0 Z=0 to another location in the scene? Something like moving a rule zero-point in Adobe Illustrator or Photoshop?
Thanks
Comments
No, Blender3D has a 3D cursor that can be placed anywhere and be set to be the new 'world origin', it is something I have wanted in studio for a long time.
Hold down alt (Win)/opt (Mac) and drag the content from a content pane, release the mouse button before the key - the target icon will be treated as a temporary origin.