Hair floats over head
wolfskinjackson
Posts: 27
Guys, I need help!
I am working on a character morph. When I dial it on G3F and add hair, even tough the hair is parented to G3F, it floats above G3F's head. When I slide the morph dial to 0%, I notice the hair are exactly where they should be on a default G3F figure.
When I dial my morph to 100% and back to 0% on and on a few times, suddenly the hair then follows my morph and sits on G3F's head, where they should be...
Any clue what's the problem? Any help would be much appreciated!
Cheers
Comments
Parented props do not AutoFollow morphs the way fitted figures do. You could make a morph to fit the hair to the character, or you could just adjust its position manually.
Thanks for clearing that up, Richard.
One more question.
I have a created morph sliders for a head morph, and for a body morph. I dial both, apply my textures to g3f and save as a character preset.
When I load this character on a fresh G3F figure, many unwanted morphs are applied, not just the two morphs I initially dialed to create the character preset.
I saved a shaping preset for both the head and body morphs seperately, and those works perfect.
The problem only applies to my Character preset.
Both Morphs (Head and Body) I used to create my dials are baked morphs since I used only merchant resources and zbrush to create them. So no other morphs should be present when I apply my character preset...
Is anything else in the scene when you load the character preset?
No. :/
Please submit a buf g= report, with the presets attached http://www.daz3d.com/help/help-contact-us if this iss till happening with presets saved from 4.9.3.166.
Ok. Thank you.