Morph that moves joints? How?
Diaspora
Posts: 440
Hello, so, I am looking at the Beauty Fingers and Toes for Genesis 3 and I am noticing that the Beauty Finger and Beauty Toe controls don't appear to act like regular morphs, which just move verticies, but they also seem to reposition the bones of the underlying rig.
How does one go about moving the bones of an existing figure and then saving the positions of the bones as a control?
Comments
Once the bone positions are adjusted (using Adjust Rigging to Shape for adjustments to fit a morph, or by manual placement with the Joint Editor tool) ERC Freeze is usually used to link the chnages to a property (the morph, or a newly created property to drive the joint changes).
Yeah, that did it! Thank you!
Excelent, really ... do you know when i'd find this by myself? NEVER! Would passa a million years and would never figure out how's it done, thank you.