Structure of Content Library
neverstoplearning
Posts: 69
When I look at the layout of my content library, with some Daz3D items which were installed by DIM, and some Renderosity Items installed from zips, I see a structure that is somewhat ... how shall I put it? ... chaotic.
My question is, can I (respectfully) collapse the artist names and other extraneous levels out of the folder structure without violating any laws and without losing functionality?
In some cases the artist's name appears twice in the tree, example ...\Content\data\artistname\itemname\Morphs\artistname\Base -- I would collapse this to ...\Content\data\itemname\Morphs\Base
Surely this verbosity is unnecessary?
Thanks
Post edited by neverstoplearning on
Comments
I am honoured to have my very noob question answered by such a noted and admired artist. Thankyou. I love your tutorials. Now I need to understand how to create these library files etc if I am ever going to publish anything. Does such a library file get created by part of the publication process or before that?
Hi Neverstoplearning, What you're referring to are called 'ego folders' and have been a source of irritation since this whole thing started with Poser almost 20 years ago. I have a few items in my Poser runtimes that are 8 directories deep. Folks have been asking/demanding that content brokers reign in the overblown egos of some of these clowns for years but nothing ever comes from it.
While organizing Poser formatted runtimes is simple, the Daz content hierarchy is an incomprehensible mess, and despite asking/begging/pleading for someone...anyone to post a simple picture of the file structure, I have yet to get a clear response. I'm told to let DIM do it (sure, let's let DIM spray files and folders all over my computer and fill up the one-and-holy C:documents mess) because users are too stupid to organize their own files.