Ideas to make it QUICKER???

I have been working on fitting V4 heels and boots with heels to G3F for two days. I only finished 15 pairs of shoes and boots and some actually autofitted. The plan is to fit all the shoes to G3F. Then fit all the hair and set it up with iray shaders. I did a couple of V4 dresses that got eaten by autofit so I did it manually like the shoes but moving the dresses and leaving G3f alone. I have no idea how to organize scene stuff to make that part faster. I set up my files to help make it faster to make characters and that works great. The problem is the time that is eaten up hunting for stuff.  My daughter says I should get back into traditional art, I could spend my time finishing things so much quicker.  All I can think of to save time is to cut out the hunting for items and the time of fitting the items I select.  I do hate this part. Eventually it will save me time and make things better.  Right now, I am hating it. I think specific files based on genras for scenes might work best for me. I thought at first I'd just convert to G3F as I went along but I make decisions about clothes based on what autofits without spending too much time. That is not how I want to pick an outfit. Posing eats lots of time because I'm not good at it at all. I'm okay spending the time there to learn and improve. Any ways to shave off time when you actually want to set up a scene, build a character, pose things yourself? Ideas to make it faster? Help. Please.

Comments

  • EtriganEtrigan Posts: 603

    I don't really have an answer to speeding things up, but then, D|S is my down-time therapy, so I'm not really looking to make things quick. One thing I do, though, is create characters and get them all set for a future scene. So, if I want Hair-A on a different person, I load both, duplicate the hair, delete the donor character and fit the hair... it's already G3 and Iray ready. Since I use long fine names, I tend to know what outfit the character is wearing. For example: Thomas_Hardy_G3m-Darius7_Ares_Iray_000

    Unless you face a deadline, or do it professionally (billable hours), just relax and enjoy the process. 

  • I took a shoe break.  I learned how create materials zones and worked on gathering up my favorite things for scenes and I am organizing that.  I have so much to do, I can do variety. But the area where things drag the most is scenes.  Perhaps I should focus on setting up some scenes that are ready to render and just need the character?  I got a copy of Filter Forge and am chomping at the bit to make a shader or two (hundered).  I can go make a render even with the runtime a mess I suppose.  Thanks, sorting my runtime will happen eventually as will fitting everything to G3F.

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