Daz3d Sculptris New Morph doesnt work.

TryhardTryhard Posts: 166

So here's what I did:

1) Loaded Genesis

2) Set Resolution Level to Base

3) Exported as OBJ

4) Imported into Sculptris

5) Made the morph

6) Saved it as a new OBj

7) Back to Daz3D

8) Used Figure >Morph Loader Pro

9) Picked the new OBJ file with morph and created the morph

10) When using the slider I get this instead of proper morph which you can see on the right

http://imgur.com/a/cVDzX

What do?

Post edited by Tryhard on

Comments

  • jestmartjestmart Posts: 4,449

    Did you use a symmetry or mirror function in Sculptris?

  • TryhardTryhard Posts: 166

    Symmetry.

  • Male-M3diaMale-M3dia Posts: 3,581

    Unless it has been changed, symmetry adds polys to the mesh which breaks the morph.

  • TryhardTryhard Posts: 166

    How to work around it then? The other guy mentioned mirror function but I didnt found it. I think it would've been tedious to manually work on both sides.

  • Richard HaseltineRichard Haseltine Posts: 100,791
    edited January 2017

    I don't think there is a workaround - other than simply not using Symmetry at all.

    Post edited by Richard Haseltine on
  • RedzRedz Posts: 1,459

    It might not work but you could try selecting morph mirroring in morph loader pro when you are importing, and choose X: Left to Right, and hopefully mirror the good side into the messed up one. 

  • Redz said:

    It might not work but you could try selecting morph mirroring in morph loader pro when you are importing, and choose X: Left to Right, and hopefully mirror the good side into the messed up one. 

    The problem is that the symmetry function in Scluptris breaks the one-to-one match between vertices in the OBJ and vertices in the model. The only way to fix that would be to somehow rematch the vertex count and order on the changed half. It might be possible by loading the new OBJ and the base OBJ into a modeller and projecting the new shape into the base, butt hat assumes access to a suitable modeller (I don't know if Blender will do it).

  • jestmartjestmart Posts: 4,449

    Or you could just sculpt it in Blender with Symmetry on since it is a real symmetry function.

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