How do I do realistic skin with Iray?
I've seen a lot of iRay renders people have posted and they look really good. Waxy sub surface scatter skin. I dont' know how to do it, is there an iray product for it? Is it all have to do with what lighting you use? or is there a specific thing for the skin that you have to use?
examples http://www.daz3d.com/galleryimage/image/226856/candid_730_auto.png
examples http://www.daz3d.com/gallery/#images/216906
examples http://www.daz3d.com/galleryimage/image/199196/practice_full.jpg
examples http://www.daz3d.com/galleryimage/image/190091/elly9_full.jpg
NOtice in the female pictures how the skin looks fresh and translucent and skin like glowy.
Now look at mine. plain boring. The skin is not tranlucent, it looks kind of plastic( but not as much as 3DDelight). even the chest line looks plastic.
see my render in the attachment.
How do i get that subsurfacescatter that other people get in their renders. ?
Comments
I'm not an expert on this but I think that it may have something to do with the skin of the character. Check out my attachment. It is the exact same character (same pose, same hair, same makeup, etc.) but the only difference is the skin that I have loaded. Now, at least to me, the version on the right looks almost like an actual photograph of a real person while the version on the left can clearly be idenitified as an illustration.
Hope that helps.
Yeah i'm no expert either. thanks for the advice.
I followed a skin tutorial for iray and much better than before. Wish some of the people who do great skins would share their tips
Got a link for that tutorial?
Here's the link. Although mine didn't turrn out that great.
http://thinkdrawart.com/daz-studio-iray-skin-tutorial
You're doing the right thing. That tutorial's methods is what most people that render in DAZ Studio do.
Other things you can do are:
1. Render to 99.5% Convergence Ratio to completion (may take a long time)
2. Render in UHD resolution
3. Adjust the Translucency Weght of ONLY the skin and nail surfaces to 0.1 (arms, ears, face, legs, torso, fingernails, toenails - if 0.1 is too low try higher values, most set it to between 0.4 - 0.6)
4. Use portrait studio light setups for 'dramatic lighting'
5. Use Google Nik Collection or other, eg Photoshop, postwork filters to slightly blur the light in the render making it more difficult to see that it is a render
Thanks nonsuch. But i still don't get what i'm aiming for. I want that waxy skin feel. For example this litle
example attachment. You see how it glows and has translucency and looks milky? In my renders above i don't get any of that. i wonder how to do it.
The attached picture of the red waxy man is blurred. You have to blur it in Photoshop, Gimp, or Nik Collection of filters and I think you will get the same waxy feel. Also take note the the skin is darker colored so it shows light reflection more than a lighter peach colored skin would.
Oh i see. So you think my render above of the strong guy was good enough?
Real skin doesn't glow. Any effect like that comes from light transmission through the skin. If you want that effect you need more than the correct translucency settings in the skin, you need the right lighting setup.
That will generally require the figure to be between some portion of the lighting and the viewer or to be at a fairly narrow angle to the figure (Mattymanx often has some lighting set to a shallow angle on the figure).
So you're talking about something like this?
Yeah.
yeah i don't mean glow. i mean milky/waxy and translusent a bit. Here's a Hulk picture i found done in DAZ. This is what i mean, except i would do it in real Skin color
http://www.daz3d.com/forums/uploads/thumbnails/FileUpload/fd/363c1bbb3a76e3b198df6a498711eb.jpg
Well for the Hulk effect I recommend removed all the textures & just using colors, glossiness, translucncy, & so forth. The things talked about in the ealier tutorial about making skin look wet.
AndyS, yeah. HOw to achieve that?
nonesuch00, that was just an example. Of course i would like it with Textures on, i was just trying to say i wanted it tranlucent and milky/waxy
Hm,
long time ago there was a thread here in this forum about this topic.
But as an orientation, you may start with this tutorial. But I recommend to set the "Base Color Effect" to "Scatter and Transmit". And I prefer the skin texture map in the color for Translucency instead the simple color.
The rest is playing around with the parameters.
Well now you have a problem because if the source textures you use don't look milky & waxy there is no way you can make them look milky and waxy.
What you are seeing in the pictures you like that do use textures are post-processing slight blur effects of bright areas.
Really examine characters skins in the promo pictures and buy just the good ones. Then get a good lighting set. Really look at the promo pictures closely. You'll see which sets are good. And then you can tweak and experiment to your heart's content. Check real photos in magazines or online to get a good idea of how skin and light should be working together. If you are going the totally free route, then good luck. I didn't start getting good results until I bought the good stuff.
It's all about taking the time to experiment. One set of settings isn't going to work for all renders. You have to set up your lights and tweak them to get the desired lighting. Then play with skin settings until they reflect what you're after.
There is no one click/purchase solution.
I have free skin shaders. They aren't perfect but you can add maps as you like and experiment.