Who knows how to flip a morph in Zbrush, Not mirror please.

Zev0Zev0 Posts: 7,086
edited December 2012 in The Commons

Ignore..I figured it out. Zbrush has a brain after all lol.

Post edited by Zev0 on

Comments

  • KatteyKattey Posts: 2,899
    edited December 1969

    Care to share?

  • Zev0Zev0 Posts: 7,086
    edited December 2012

    I lost the store morph target on Genesis while making a morph, But then I realized if I load a default genesis, click save store MT and import the obj with a morph on one side, it still remembers the Store MT data from the original:) This means I can mask and restore and transfer morphs by smart resym. I take it you want the workflow lol..I was rambling about my original post which I deleted. The workflow is as follows

    open mesh
    store morph target
    make morph on one side
    mask that side
    export

    to make a flip morph

    click smart resym
    now mask other half
    go to morph target and adjust dial till original state is on the other side
    Export.

    Post edited by Zev0 on
  • KatteyKattey Posts: 2,899
    edited December 1969

    Wow, thanks!
    Are you working through GoZ or just with regular import/exports?

  • Zev0Zev0 Posts: 7,086
    edited December 1969

    I use a combination of Both. Mainly GoZ for tweaks on mophs, and just choose the zbrush morph in Daz I am happy with from GoZ:)

  • KatteyKattey Posts: 2,899
    edited December 1969

    Zev0 said:
    I use a combination of Both. Mainly GoZ for tweaks on mophs, and just choose the zbrush morph in Daz I am happy with from GoZ:)

    Nice to hear! :)
    Does GoZ work for you with ZBrush 4r5?
  • Zev0Zev0 Posts: 7,086
    edited December 2012

    Not yet tried it. I will update when I am not busy. Can't afford to have it die on me now if something goes wrong during update. Still on R4.

    Post edited by Zev0 on
  • RorrKonnRorrKonn Posts: 509
    edited December 1969

    Apparently the upgrade brakes GoZ .
    So best bet is full installation.

    Guess you know about transform / active symmetry

  • Zev0Zev0 Posts: 7,086
    edited December 2012

    Active symmetry makes what you do on the one side apply to the other. It is not the same as taking a morph from one side, and swapping it to the other. Symmetry makes one mirrored morph. I needed them seperate on both sides so they can be dialled up seperately. EG I can control a muscle bulge morph on each arm instead of at once on both. Good thing I didnt update then lol. I need my GoZ working perfectly.

    Post edited by Zev0 on
  • RorrKonnRorrKonn Posts: 509
    edited December 1969

    Zev0 said:
    Active symmetry makes what you do on the one side apply to the other. It is not the same as taking a morph from one side, and swapping it to the other. Symmetry makes one mirrored morph. I needed them seperate on both sides so they can be dialled up seperately. EG I can control a muscle bulge morph on each arm instead of at once on both. Good thing I didnt update then lol. I need my GoZ working perfectly.

    Genesis mesh is not mirrored 100%.
    something about vertices count left to right is different ,I think.
    on the forearms ,I think.
    might cause problems.

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