Help with Terradome 3
HeroofTime123
Posts: 7
I recently got Terradome 3 during one of the sales for it and was really excited to use it. However every time I try to render the scene with it, it always shows up as a white silhouette. I have tried using a lot of the different provided materials which all have the same result and any shaders from other packs will give it a texture but the bump maps or displacement maps don't work so they look really flat. I've only been using DAZ Studio for less than a year. I used to use Bryce a lot and I thought Terradome would be a good subtitute since I'm on a Mac and thus unable to use Bryce.
Comments
Are you rendering in 3delight or Iray? See the top entry in the Editor or Advanced tab of Render Settings. Which version of Daz Studio, fro help>About Daz Studio? Is it 32 bit or 64 bit?
Sorry, I guess I should have said that from the start. I'm using version 4.9.1.30 32-bit. And I don't have any option that let me render in Iray so I have been rendering in 3Delight. Is that the problem? Because I've used Iray shaders and materials for things like character skins before and they rendered just fine in 3Delight so rendering in Iray or not shouldn't affect it, should it?
Sorry, stupid question:
Did you apply any material preset first?
Iray is not available in the 32 bit version of Ds (and that's rather an old version anyway), unfortuantely Terradome 3 comes with only Iray materials. Timmins Williams has used it in 3delight, if you find the thread where he discussed that it may help (though a 32 bit version of DS is still going to struggle, especially if you plan to add any figures to the scene).
Easiest 3dl thing is to use AOA rock or other procedural shaders. Otherwise what Richard Haseltine said.
Alright then, probably a dumb question but how do I update DAZ to the most recent version?
It should be in Install Manager, if that's what you use, in Ready to Download. If not click the Download Filters button and see if checking Connect Installed helps
That did it. I installed the 64-bit version and It's REALLY slow, but it works now. Still though, why did some things that said they were Iray shaders render in 3Delight on the 32-bit version without any problems?
I assume it's attempting to auto convert when rendering.
TD3 uses nonstandard Iray shaders, so I imagine the renderer goes.. wuuuh?
...Is there a TerraDome3 Discussion thread that maybe those guys monitor?
Terradome 3 discussion thread here
Woot! Reposting over there, much more action! ;-) Tks!