Trying and failing to use Shader Baker for AO

I set up objects, use UE2 'occlusion with soft shadows.' It looks pretty good as a regular render, nice occluded shadows catching corners, etc.

Bake it.

It looks like vectorized garbage. Every time.

I've tried AoA ambient, upping samples, etc. Nope, still looks terrible. Suggestions?

Comments

  • Oso3DOso3D Posts: 15,009

    Simple question. Whether using 3DL or Iray, is there a way to generate ambient occlusion maps?

     

  • Oso3DOso3D Posts: 15,009

    GARBAAAAAGE

     

    Vector garbage!.png
    667 x 667 - 328K
  • Merged threads.

  • algovincianalgovincian Posts: 2,610

    It's been a long time since I've looked at baking in DS, but I have 2 thoughts:

    1. I don't believe that all shaders can be baked.

    2. I vaguely remember a baker brick that must be added alongside the surface brick (3DL) in order for baking to work.

    I'm on an iPad at the moment and not in front of a computer, so I can't be more detailed at the moment. Check the Shader Mixer Bricks PDF for more info on the baker brick.

    Another approach may be to use scripting. You have access to all geometry, normal and UV information, as well as the ability to create/save image files.

    - Greg

     

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