Saving dform-based morphs of Genesis clothes
TZORG
Posts: 148
Hi,
I'm making a bunch of morphs using dforms for a Genesis outfit (DAZ-sold, so present under the Smart Content tab). I'm not sure what I need to do to save my work. If I made morphs for Genesis itself I would save each morph (Save As/Support Asset). But with an outfit, does it make sense to save a new copy of the figure? Like do a "+" under the Content Library tab? What method would you recommend?
Thanks.
Comments
To answer my own question, it seems like saving as support asset is still an effective way to go...
Have you spawned D-former and change it morph already?:)
if you have spawned D-form , they turn to usuall morph.
usually I save the handmade morphs of clothings as "morph".
(select the clothings in scene tab, then top menu
save as >Support assets > Morph assets. as you said,
it can separate your morph and original product morphs directory.
take care to set about "moprh vendor name", and "morph product name".
eg if you set vendor name "TZORG", and set product name "D_morphs"
ds save the morphs in your data folda,
ds contents folda> Data> Figure vendor name (eg daz 3d) >Figure products name(basic sets) > Figure file name (shirt) >Morph
> TZORG>D_morphs> morph files
these morph files not be shown in content librarly or smart content.
because they are saved in "data" folda.
on the other hand,,, you can save the genesis clothing with new morph as figure or prop too.
if you save the figure as same figure vendor name, and as same figure product name,
only new moprh files may applied and saved in morph folda, and it may not duplicate other files.
But in this case, you can not select "moprh vendor name", or "morph product name".
so sometiems your morph will be saved in same folda of other product original morphs,,,
and you need to check figure vendor name, and product name ,,,
otherwise,, ds double copy the figure in different directory. I think.
Hmm, ok. Thanks for your insight.