Comprehensive guide about DAZ uber iray shader with detail
I like to test each shader property one by one with simple case. but DAZ document about DAZ made Uber iray shader is really un-clear
about each proeprty how circulate, and how work with other proeprty valeus.
There is already iray guide book about Nvidia iray shader and MDL , then if I hope to learn it more detail , I just ask Nvidia,and tweak MDL blicks with those documents.
but about DAZ uber iray shader, it is daz origianl (how mix and compose each MDL blick), ,
eg I hope to know more mathmatical clear guide, (how circluate RBG, when hope to use SSS with each property, with relfaction ,transmission values.)
Why daz can not sell and offer comprehensive guide book (manuall), with more detail, from programmer who made DAZ uber iray shader?
And please do not show the link of DAZ document about iray shader, I do not think it really tell me each detail of shader properties.
Comments
I believe Thomas Windar is going to do an Iray guide, so maybe he will have a section in it on this stuff.