Collapsing Geometries?

OritteropoidOritteropoid Posts: 0
edited December 1969 in Daz Studio Discussion

Hi,

Is there any possibility to freeze a posed and morphed character converting it in a simple piece of geometry, without any bone, skin or morph?
Any advice?

Thanks in advance!

Comments

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Hi,

    Is there any possibility to freeze a posed and morphed character converting it in a simple piece of geometry, without any bone, skin or morph?
    Any advice?

    Thanks in advance!

    Yes, export as obj. That will turn it into a static piece.

  • OritteropoidOritteropoid Posts: 0
    edited December 1969

    Thanks for the quick answer!

    Yes I knew that way, but I'm actually looking for a way to do it inside the software.
    Without exporting/importing things.

    Thanks again:-)

  • Richard HaseltineRichard Haseltine Posts: 100,760
    edited December 1969

    There's a feature request on a similar idea here https://bugs.daz3d.com/view.php?id=48667 - you might want to add a note (the bug tracker is a separate system from the store and forums so you will need to create an account if you haven't yet done so).

  • SickleYieldSickleYield Posts: 7,634
    edited December 1969

    Geometry shell doesn't do that?

  • Richard HaseltineRichard Haseltine Posts: 100,760
    edited December 1969

    Geometry shell doesn't do that?

    Yes, but it requires the original item remain present (at least, so I assume - I haven't tested that).

  • SickleYieldSickleYield Posts: 7,634
    edited December 1969

    Geometry shell doesn't do that?

    Yes, but it requires the original item remain present (at least, so I assume - I haven't tested that).

    Ooh, right right. Geo shell also would lose the materials, if you were wanting to retain all the separate ones.

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