The jumble that is d-form!
Hello all!!!! How are ya!? :D
Well here I am again... Looking for answers in this digital art world... I am trying to dform a bikini bottom as to strech the strings but leave the rest the same size. This bikini bottom is an object not a clothe. I am trying to make the elastic strings strech... I am using like 12 d-form nodes and it's become a jumble! I select the d-former field, I move the d-former base and that little stick but all it does is deform it, not strech it....
Isn't there an easier way to strech an object in a d-formed manner? A way of selecting the polygons and moving them one by one????? The d-form isn't rather user friendly for streching an object but good for folding an object...
There must be an easier way! :/
Comments
12 d-formers? I'd suggest you start small and work your way up. A lot of what you are trying to do will rely on the mesh, but in principle select the itme and add a d-form to it. I'd then expect to have to reduce the scale of the d-form field a lot to mak eit's effect local to the area I was trying to adjust - keep am eye on the 'field dots' to keep the red dots on the place you'll be moving the most. A tweak of the X, Y, and Z-Pos may be also needed to keep the field at the right place.
the easier way is send to Hexagon and use soft select
I would never have the patience to use Dform
Hexagon hasn't been updated in a million years. You'd be better served to have a look at Blender. It's completely free and has a billion free (and excellent!) tutorials available. It's updated every few months and doesn't cost a penny (did I mention that it's free?). Blender enjoys a half million downloads a month making it a serious (and free!) tool for amateurs and professionals.
https://www.blender.org/
https://blendersensei.com/?doing_wp_cron=1421621126.6905400753021240234375
http://www.manuelbastioni.com/manuellab.php
If you do attempt the d-form again, don't move the base. Leave it where it is and just move the d-form handle.
If it helps I did a basic tutorial on D-formers, availabale from deviantART or ShareCG
The field controls what areas of the model are afected by the DForm (unless you use a weight map)
The base controls the centre of rotation or scale if you apply either of those to the DForm.
The DForm determines how the mesh is dsitorted by the DForm - whatever you do to the DForm, relative to the base, is done to the mesh affected by the DForm in proportion to the strength set by the Field or the Influence weight map.
One of the most concise and well presented short tutorials I've seen...