M4 disappears with Jepe's body hair
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I recently purchased Jepe's face and body hair and attempted to load it using the M4 figure. When I do the M4 figure vanishes and only the body hair remains. When rendered all I see is the body hair. Any suggestions?
Comments
IIRC you need to load two M4's into your scene, apply the hair to one and the regular textures to the other.
I don't have this, but from the description, it sounds like you need 2 M4 figures loaded. One with the texture/character and a second with the body hair
"With this pack you will get a custom second layer morph for M4 to turn him into an always perfectly fitting, conforming "Body Hair Suit"."
One thing I forgot to mention, if you have one of the newer builds of DS4.5 then you can use the geometry shell instead of a second figure, it follows the morphs & poses of the figure and will save you half the work.
Now that's a great use for a geo-shell...I've been wondering what to actually use it for...
thanks for the reply. how do I use the geo shell?
You'll find it under the "Create" drop down menu.
Hello!
I used the geo shell and it looks great before rendering. But when I render the facial hair disapears. Why is that?
With the figure selected, look at the Parameters tab. Look for a dial "Mesh Offset", this sets how far the shell floats above the figure, in centimetres. The default is 0.1 but if you put a negative value in here, the shell goes under the figure surface.
Also, still in the Parameters tab, the Shell subcategory has a bunch of on/off switches, these are for the visibility of individual surfaces and body parts in the shell. Note that the surface mesh areas and body part mesh areas don't match — e.g. it's possible to have the Torso surface visible but the pectoral body parts invisible, or vice versa.