How do I turn inverse kinetics off?
geoff6
Posts: 250
Hi all,
How do I turn off the I.K. for a figure?
Thanks in advance,
G
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Hi all,
How do I turn off the I.K. for a figure?
Thanks in advance,
G
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Comments
In which application?
It's a DAZ 4.9 question using a G2 figure, I'm wondering if it needs to be turned of for a particular .BVH I'm using to work. I've turned off limits for the figure but some movements still seem limited so I'm wondering if it's an I.K. issue.
Early experiments with MoCap...
Thanks in advance,
G
To add...
The capture seems to work okay in BVHacker, where I checked it before loading it into Daz. Actually, is there a universal way of turning off all of a figure's limits?
G
IK does nothing in DS unless you pin a bone, and even then I don't know that it would affect a bvh import.