How do I turn inverse kinetics off?

Hi all,

How do I turn off the I.K. for a figure?

Thanks in advance,

G

Comments

  • In which application?

  • geoff6geoff6 Posts: 250

    It's a DAZ 4.9 question using a G2 figure, I'm wondering if it needs to be turned of for a particular .BVH I'm using to work. I've turned off limits for the figure but some movements still seem limited so I'm wondering if it's an I.K. issue.

    Early experiments with MoCap...

    Thanks in advance,

    G

  • geoff6geoff6 Posts: 250
    edited February 2017

    To add...

    The capture seems to work okay in BVHacker, where I checked it before loading it into Daz. Actually, is there a universal way of turning off all of a figure's limits?

    G

    Post edited by geoff6 on
  • IK does nothing in DS unless you pin a bone, and even then I don't know that it would affect a bvh import.

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