Geograft transfer utility crash?

So I'm attempting a rather simple geograft, a ball on the end of someone's wrist.

I've done all the steps fairly decently. I have a bit of forearm.

I'm going off of Sickleyield's video tutorial ( https://www.youtube.com/watch?time_continue=1&v=Zm-QCFKowCw )

When I attempt to use the transfer utility, following her options... crash. 6 times in a row.

And, like a lot of delightful Daz crashes, no information to suggest why.

 

Has anyone successfully done this with latest version of Studio? If so, any tips on something that might be going wrong?

 

 

Comments

  • Oso3DOso3D Posts: 15,009

    Here's the object in question. Trying to get it to geograft onto a Genesis figure. It should work, I think!

     

    duf
    duf
    Handball2.duf
    7K
  • Richard HaseltineRichard Haseltine Posts: 100,804
    edited February 2017

    This is Genesis (1)?

    Needs the .dsf file - or the original OBJ.

    Post edited by Richard Haseltine on
  • Oso3DOso3D Posts: 15,009
    edited February 2017

    Yes.

    (I left the figure out of the file because I'm not sure that's kosher and it's trivial to add the figure back in)

     

    Post edited by Oso3D on
  • It neds the unrigged OBJ for your sphere or the .dsf file - the .duf file alone isn't enough to load it.

  • Oso3DOso3D Posts: 15,009

    So how do I merge that with the rigged obj? And why is it moving the obj out of alignment when transferring? Sigh.

     

  • Oso3DOso3D Posts: 15,009

    Using the raw obj, before and after transfer:

     

    Handball1.png
    1080 x 1080 - 1M
    Handball2.png
    1080 x 1080 - 1M
  • Oso3DOso3D Posts: 15,009

    And is this behavior different between Genesis and Genesis2? (Or 3?)

     

  • Oso3DOso3D Posts: 15,009

    AH HA!

    I needed to work with Genesis with 'Base Male' dialed to 0. Whew.

     

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