[LINKS] Doctor Who freebie list: Regeneration

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Comments

  • TheCastellanTheCastellan Posts: 709
    edited December 1969

    I'm interested alright. :D

  • edited December 1969

    Okay. Give me a few days to get everything in order, and I'll post it over in Rendo's freebies section.

  • MGHSFAN2kMGHSFAN2k Posts: 125
    edited December 1969

    Here's a Romana (Mary Tamm) morph I've been working on for Victoria 4. It's all dial-spun from the V4++ Morphs.

    Anyone interested?

    I would be interested too!!!

  • edited December 1969

    Sorry it took me so long, but, it is posted at Rendo, awaiting approval. Once it's approved, I'll provide a link here.

  • edited December 1969
    Romana02_copy.jpg
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  • Eustace ScrubbEustace Scrubb Posts: 2,698
    edited December 1969

    And it's on the front page now, too.

    The Key to Time was the first Doctor Who I ever watched, back in '05. I think I have to give Gerald Day (of fast3d.co.uk) credit for the introduction, though.

  • mjc1016mjc1016 Posts: 15,001
    edited January 2014

    And it's on the front page now, too.

    The Key to Time was the first Doctor Who I ever watched, back in '05. I think I have to give Gerald Day (of fast3d.co.uk) credit for the introduction, though.

    Sheesh...you are such a 'newbie'...

    When I was a kid, my local PBS station would run the current Dr Who season (and older stuff on occasion, too)...and I 'discovered' it in the mid-70s, slightly before Mary was on. I remember the switch from Sarah Jane to Leela...and Romana, too...I was watching very regularly then. Didn't like Leela very much, but loved Sarah Jane and Romana...

    Post edited by mjc1016 on
  • Eustace ScrubbEustace Scrubb Posts: 2,698
    edited December 1969

    DOB = mm/dd/1981

    ;)

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    DOB = mm/dd/1981

    ;)

    Sheesh...you are such a kid.

    Well, that explains it then...

  • edited December 1969

    Someone at Rendo suggested my next project.

    Here's the work-in-progress...

    sjswip01.jpg
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  • MGHSFAN2kMGHSFAN2k Posts: 125
    edited December 1969

    BTW: What texture you used for it?

  • edited December 1969

    MGHSFAN2k said:

    BTW: What texture you used for it?

    I used HR Design's Donna (which I think was a freebie) that I modified for the character (lightened the skin, added the mole, added blush around the cheeks).

  • WandWWandW Posts: 2,819
    edited December 1969

    Someone at Rendo suggested my next project.

    Here's the work-in-progress...

    Coming along nicely! :coolsmirk:

  • edited December 1969

    Getting closer... Little by little...

    sjswip02.jpg
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  • RedfernRedfern Posts: 1,602
    edited December 1969

    I see you're working upon a new DW likeness, the much beloved Sarah Jane Smith. It looks great so far!

    If you're wanting additional references, then may I recommend this little gallery?

    http://warriorsgate.deviantart.com/gallery/33031571

    It's Sarah created in ZBrush. The expression may be a bit more "pouty" than you want for a "neutral" face, but hopefully it can be of some service.

    Sincerely,

    Bill

  • MGHSFAN2kMGHSFAN2k Posts: 125
    edited January 2014

    More references:
    Screencaps from both Sarah Jane Adventures (her older look) and 70s Doctor Who (younger look): http://theroyalknightsofelisabethsladen.wikifoundry.com/photos & http://theroyalknightsofelisabethsladen.wikifoundry.com/photos/albums

    Post edited by MGHSFAN2k on
  • edited December 1969

    Ever so slowly, I think I'm getting closer...

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    sjswip03a.jpg
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  • MGHSFAN2kMGHSFAN2k Posts: 125
    edited January 2014

    Ever so slowly, I think I'm getting closer...

    Good!!!

    My notes:
    Round up the tip of the nose (A bit hard but it can be done)
    Try to make the chin abit wider (it's abit to narrow for her)
    Eyes needs to move slightly down and abit bigger.
    Make the face slightly more rounder (maybe fix the angle of her jaw)
    And try multiple textures for a light skin to get her youthful look and eyebrows...

    Post edited by MGHSFAN2k on
  • edited December 1969

    MGHSFAN2k said:
    Ever so slowly, I think I'm getting closer...

    Good!!!

    My notes:
    Round up the tip of the nose (A bit hard but it can be done)
    Try to make the chin abit wider (it's abit to narrow for her)
    Eyes needs to move slightly down and abit bigger.
    Make the face slightly more rounder (maybe fix the angle of her jaw)
    And try multiple textures for a light skin to get her youthful look and eyebrows...

    Thanks, MGHSFAN2k. Good suggestions! I tried what you had listed (except for the eyes. The eyes were in the right spot, but, I did increase the "define brows" and lowered the height of the nose just a smidge.)

    Anywho... I think we're entering the homestretch...

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  • edited December 1969

    Okay, this is IT! ...FINAL! ...DONE!

    I'm gonna have to release this one differently. Because I had to use "extreme measures" to get some features right, I'm going to include geometries for the head and neck, and they're are going to have to be loaded as morph targets.

    Anywho...

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  • ChoholeChohole Posts: 33,604
    edited February 2014

    Please note that is it against the DAZ 3D EULA to distribute the geometry of any figure, however modified it is.

    Post edited by Chohole on
  • edited December 1969

    chohole said:
    Please note that is it against the DAZ 3D EULA to distribute the geometry of any figure, however modified it is.

    Noted. I'll have to include a list of all the morphs I used to create it.

  • ChoholeChohole Posts: 33,604
    edited December 1969

    It has been suggested that maybe you could investigate using RTE encoder, It is also possible to code somehow against the original geometry using UVMapper, but I have no idea how you do that, although I can manage to decode all Lyne's morphs that she does this way. Maybe she could help you. http://www.lynescreations.com/lynesfree.htm

  • Richard HaseltineRichard Haseltine Posts: 100,833
    edited December 1969

    However if you are using standard morphs, rather than your own, you need to share a pose or preset to apply them rather than the raw data.

  • edited December 1969

    Well, I went back and was able to duplicate what I did with V4 Morphs++ and i13 BOOM Nose System. So, Project: SJS is still on.

  • edited December 1969

    Romana needs to find her way. Here's a prop for her.

    http://www.renderosity.com/mod/freestuff/details.php?item_id=73290

    Special thanks to Redfern for helping straighten out all the material zones.

    KTTLocator_copy.jpg
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  • Eustace ScrubbEustace Scrubb Posts: 2,698
    edited December 1969

    Nice!

    It's going on the front page.

  • edited December 1969
    SJS01_copy.jpg
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  • MGHSFAN2kMGHSFAN2k Posts: 125
    edited December 1969

    Great!!! What texture you used and what is the hair used in the promo pic?

  • WandWWandW Posts: 2,819
    edited December 1969

    chohole said:
    Please note that is it against the DAZ 3D EULA to distribute the geometry of any figure, however modified it is.

    I guess it's moot since it was recreated from dialed morphs, but the custom morphs could have been been distributed as a delta injection. This is how most commercial characters are distributed.

    She looks great either way. I don't have the Boom nose system, tho.....

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