Grouping Gen 3 Characters takes a VERY long time
I'm building some complex scenes for a story which include 3-6 Gen 3 characters. While I'm building I want to group the characters so I can move them around the scene, hide them, etc.
My question is this: why does it take over 5 minutes to create or delete the group, and over 2 minutes to simply add or remove a single character from the group?
My rig is decent: Intel i7 with 64G RAM, 2x Nvidia Titan X video cards, etc. I can get to 60% high quality iray render of the scene in less time than it takes to group or ungroup the characters.
I understand that part of the grouping is normalizing the location, which requires some calculation, but it seems excessive that it should take so long for so few characters.
Anyone have a quick fix or shortcut that can save time when working with groups of Gen3?
Is this bug-worthy, or just something we have to settle for...?
Thanks for your help!
Comments
It is a bug in this latest daz version.
Oh, has Daz confirmed that it is a bug?
Thank you, Serene Night -- do you know if it has been logged and is being worked on? If not I can log a ticket to see that it gets tracked.
Much appreciated!
I'm not sure. I do know that many forumites have this same issue with the newest version of DAZ. Seems like a bug to me.
When in doubt, file a ticket, I say. =-)