Zbrush Topology has changed (But I didn't do anything)
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This discussion doesn't seem to be going anywhere useful, and is of limited relevance - Male-M3dia isn't acting a representative of Daz, and I'm pretty doubtful that the ability or otherwise of non-PAs to benefit from creating their own HD morphs was part of Daz' thinking about how to distribute and license the plug-in.
Normal maps and bump maps are rarely hand painted because they are directly related to the surface of the mesh. The only one that usually is is the surface texture map, but it doesn't have to be.
In my opinion you are totally wrong in almost every aspect of what you have said in this post. It is quite clear that we will never agree on this subject, so maybe we should leave it there and let people make their own minds up.
Yes, we can disagree on this. People can make up their minds on how I know it works because versus how you think it works. I gave a suggestion on what they need to learn first before requesting a tool which requires them to perform the same steps.
Well what if I've already learned how to morph on base poly? You assume we dont know how...
This thread seems to be going in circles, and as noted above is not really addressing a relevant issue since Male-M3dia is not in a position to decide or explain the Daz policy on the HD morph loader. It is therefore being locked.