saving daz scene with all used models, textures etc
Hi
I was wondering how I might be able to save a complete scene, including the models, textures, shaders etc that i have used in it.
To be more specific, I have created animations using M4 wearing multiple clothing items, utilizing some head morph injections, hair, pwToon shaders, custom texture maps. Animated with aniblocks/aniMate2.
Right now it's ok for me to save the .duf files with the scene.
What I'm worried about is if I have to redo some of this stuff for my customer in one year and I maybe have to use another machine or platform where I have to freshly install DAZ studio.
I already had that problem when I wanted to install my stuff on a second Mac in order to simultaeously render final movies where DAZ studio kept on asking for files.
There may also arise the situation that within my company a co-worker has to edit some stuff, being on his/her own machine without the massive DAZ items database I have installed on my Mac.
Or having the DAZ files installed on a drive with a different name, which screws up the paths saved with the .duf file.
I figured if I might save everything utilized in one collected package I might be spared from that problem.
Any advice would be greatly appreciated!
Comments
I have a suspicion that this is the reason for the DSON format in DS 4.5
Pretty normal I'm afraid, in DS1 to DS4.0 every time you saved a DAZ scene file, thousands of files could be getting written into the data folder in your DS native content directory, so any time you reloaded that scene it's those files DS uses rather than the original Poser format files, lose those files in the data folder and most users would never be able to get their scenes to work again, at least not without a lot of head scratching.
In DS4.5+ they hope the new DSON format will stop that happening, when you save a DUF scene using non Genesis content it still writes thousands of files to the data folder, but this time a reference back to the original Poser format files is added to the DUF, so if you should ever lose the data folder DS can still load the scene providing it can find the original Poser files, and at the same time it also rebuilds the data folder.
As for the co worker, I don't think that's allowed under the EULA, the content you buy here is for your use.
The .duf file should find and load the content, whether in Poser format or native DAZ Studio format, as long as it is installed on the other machine. Remember that the other user will need to have licensed copies of the files - if you are colleagues working for the same company, and the company owns the licenses, then that's OK but if the content is yours your hypothetical co-worker would need their own license.
Thanks for the fast responses!
since I mostly use M4 stuff, I guess the DSON format won't help me a lot.
Anyway, it's good to know that there would be a possibility to get it to work if I really had to.
Concerning the licenses I'm fully aware of the copyright stuff.
The content was bought for the company, so I guess switching it to another co worker wouldn't pose a prob here.
Since I can't be sure about how long I'll be doing the stuff I'm doing here, possibilitiers are that in that case my successor will do my work, which then leads to the above mentioned switch.
Thanks again for the fast re & have a great day
:smirk:
Actually, the .duf format will work better for M4-based figures than the older .daz format as it will successfully load the original poser files, as long as the content is installed in its original folders on both machines.
If the content has certain settings like autofitting and smoothing added, does it save those as well? Would this be a way that we could share the settings for autofitting? At least for things that didn't require morph adjustments...