Wireframe Issues

kk13777kk13777 Posts: 4

As of today, I've been having issues getting objects in Studio to display their textures and materials in the viewport.  Rendering with 3Delight seems to work, but using openGL displays the meshless figures.  A "reset to factory defaults" didn't fix it.

 

Is there an obscure setting for viewing shapes without their materials, or is something more sinister at work?

 

Example:

 

(Please limit the width of images to 800 pixels in the image loader. ~Mod)

Post edited by Cris Palomino on

Comments

  • ed3Ded3D Posts: 2,184
    edited February 2017

    _hi,

    look at this _

    _thanks_``~...

     

    DZSTD-WIREF-F1.jpg
    650 x 499 - 32K
    Post edited by ed3D on
  • Thanks, figured it was something minor.

     

    Kind of upset that a factor reset doesn't handle that.

  • ed3Ded3D Posts: 2,184

    _you`re quite welcome_``~...

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