Star Trek Builders Unite 3 “Runtime Amok”

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  • TheCastellanTheCastellan Posts: 709
    edited December 1969

    Just some of my main character, Cassy.

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  • TheCastellanTheCastellan Posts: 709
    edited December 1969

    Chief engineer and 1st officer discussing some engine topics.

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  • RarethRareth Posts: 1,462
    edited December 1969

    Chief engineer and 1st officer discussing some engine topics.

    I'm almost afraid to ask what role the Dalek is performing....

  • shadowhawk1shadowhawk1 Posts: 2,195
    edited December 1969

    Happy Birthday Matty!! If you are online.

  • TheCastellanTheCastellan Posts: 709
    edited December 1969

    Rareth said:
    Chief engineer and 1st officer discussing some engine topics.

    I'm almost afraid to ask what role the Dalek is performing....
    In my stories, there's a few good Daleks, and this is one of them, and is the first officer. ;)

  • GRFK DSGN UnlimitedGRFK DSGN Unlimited Posts: 1,079
    edited December 1969

    Just playing around with Hellfire Studios Aliens...

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  • shadowhawk1shadowhawk1 Posts: 2,195
    edited December 1969

    HEY LOOK EVERY ONE IT'S GARREK!!!!!!

  • GRFK DSGN UnlimitedGRFK DSGN Unlimited Posts: 1,079
    edited December 1969

    I'm afraid I dont see the resemblance of which you speak...

  • shadowhawk1shadowhawk1 Posts: 2,195
    edited December 1969

    Garrek (I think I got his name right) is a Mass Effect 2 & 3 alien that was part of the freebie set for the master set you have. Unless of course you are pulling my leg, then I would have to feel like a really large sucker.

  • GRFK DSGN UnlimitedGRFK DSGN Unlimited Posts: 1,079
    edited December 1969

    Oh I was thinking you meant Garrick from DS9. The HFS set has it identified as a Turian.

  • shadowhawk1shadowhawk1 Posts: 2,195
    edited December 1969

    Oh I was thinking you meant Garrick from DS9. The HFS set has it identified as a Turian.

    OOPS! It is Garrus not Garrick, Damn do I feel like a goofball now!

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  • jerriecanjerriecan Posts: 470
    edited January 2013

    Since we're showing off our Turians... and pardon the hands, I still can't fit clothing right. :(

    I call this one 'An Offer You Can't Refuse'.

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    Post edited by jerriecan on
  • shadowhawk1shadowhawk1 Posts: 2,195
    edited January 2013

    jerriecan said:
    Since we're showing off our Turians... and pardon the hands, I still can't fit clothing right. :(

    I call this one 'An Offer You Can't Refuse'.


    Hey! this is supposed to be a family friendly forum...no exposing your Turians here!!

    Sorry trying to lighten my mood some, if its not funny, my mistake

    Post edited by shadowhawk1 on
  • MattymanxMattymanx Posts: 6,902
    edited December 1969

    Happy Birthday Matty!! If you are online.


    Thanks Shadowhawk! :)

  • jerriecanjerriecan Posts: 470
    edited December 1969

    I got a chuckle - needed it today. :) Thanks!

  • blutobluto Posts: 838
    edited December 1969

    Just playing around with Hellfire Studios Aliens...

    so where did you pick up that morph package ??????

  • GRFK DSGN UnlimitedGRFK DSGN Unlimited Posts: 1,079
    edited December 1969

    Here: http://www.renderosity.com/mod/bcs/hfs-shapes-for-genesis/97223 at Rendo. The artist name is DarioFish.

    David

    The texture I used was a converted V4 base freebie by Ectasy to M4 and the color tweaked with EzSkin 2.

    David

  • ThalekThalek Posts: 318
    edited December 1969

    Messing around with Hexagon, making intermediate projects as I learn.

    I was really impressed with myself, until I saw the Klingon Transport, and the lithium cracking station. [wry smile]

    I want the collar to open, so I have to re-read how to rig figures. And I'm discovering the joys of UV mapping, at least in Hexagon.

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  • PtropePtrope Posts: 682
    edited December 1969

    Little trick you might want to try if you're leery about rigging: split the collar into the parts you want, import them into Poser and parent one to the other, move the center of rotation where you want it, and then convert the grouped props to a figure. I did this with the Medusan case and it worked pretty well; the joint was right where I had the center of the lid's rotation. :)

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    Another puzzle for you guys. I have a figure of Sulu based on Poser 6's James. For some reason all of the morphs are locked up- I can't get him to speak, blink or anything. Anyone know why?

  • MotoTsumeMotoTsume Posts: 520
    edited December 1969

    OHhhhh My!

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    MotoTsume said:
    OHhhhh My!

    What???

  • MotoTsumeMotoTsume Posts: 520
    edited December 1969

    was making a funny :P

    is George Takei's favorite saying.

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    MotoTsume said:
    was making a funny :P

    is George Takei's favorite saying.

    Oh, yeah... right.

  • shadowhawk1shadowhawk1 Posts: 2,195
    edited December 1969

    Well if he can't get him to talk I think it would be more of a hrmmmmmmmmm hhaaammm

  • LycanthropeXLycanthropeX Posts: 2,287
    edited December 1969

    Thalek said:
    Messing around with Hexagon, making intermediate projects as I learn.

    I was really impressed with myself, until I saw the Klingon Transport, and the lithium cracking station. [wry smile]

    I want the collar to open, so I have to re-read how to rig figures. And I'm discovering the joys of UV mapping, at least in Hexagon.

    hey i been looking for collars that that. one of my favorite episodes, i just love the TOS gladiator combat music

  • jaguarry3jaguarry3 Posts: 230
    edited December 1969

    Ptrope said:
    Little trick you might want to try if you're leery about rigging: split the collar into the parts you want, import them into Poser and parent one to the other, move the center of rotation where you want it, and then convert the grouped props to a figure. I did this with the Medusan case and it worked pretty well; the joint was right where I had the center of the lid's rotation. :)

    Sounds interesting but how do you group the props together so that they all move into the set up room

  • ThalekThalek Posts: 318
    edited December 1969

    I speculate that parenting one prop to another will drag both into the setup room, but I haven't tried it yet.

    Good tip, sir. I'll try that tomorrow, if time permits.

  • blutobluto Posts: 838
    edited December 1969

    im starting to get a real feel for how i want my tos slightly re imagined comic to look .

    so what do you think

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  • GRFK DSGN UnlimitedGRFK DSGN Unlimited Posts: 1,079
    edited December 1969

    Looks good. And all the uniforms are so shiny...

    Which bridge set is that?

    David

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