Carrara 6 pro hair rocks!!!

WendyLuvsCatzWendyLuvsCatz Posts: 37,898
edited June 2012 in Carrara Discussion

got out the laptop and C6pro to save an .x file for someone
it did not work they showed me an image of the mess!!
but
ran a hair sim on the character while I was there!
cool! no crazy flyaway follicles, forgot how good it was

I am Sssssoooooooo Installing C6pro on my desktop for hair sims!!!

and it opened my C8.5pro beta file!
had to redo all the mipmapped textures but otherwise ok.

might add, did not have Genesis in there, that might change things!!!

Post edited by WendyLuvsCatz on

Comments

  • WendyLuvsCatzWendyLuvsCatz Posts: 37,898
    edited December 1969

    ok, I was hoping to be posting a gif render now but made a huge stupid mistake after a few hours of rendering.
    I had loaded my C8Pro .car file from a usb I had copied it on from my desktop, I unpluged it during rendering, the render was apparently saving to it or a non-existent drive
    no gif in the temp folder, they do not overwrite when shutting down Carrara so since the original file had a non-default render setting it would have also.
    so no animation of nice flowing hair to show!!

    this was on my old craptop

    I now installed C6pro on my desktop and learnt two sad facts!
    the saved nice hair sims open messy in C8pro
    C6pro on an 8GB computer still only uses about 3gig of RAM and is as slow as snail on valium.
    I can run multiple instances though but damn it is slow and does not render or read png!!!
    all my damned animated backgrounds, image sequences etc are png!!

  • 3DAGE3DAGE Posts: 3,311
    edited December 1969

    HI Wendy :)

    All 32 bit apps will only access up to that 3GB limit.

    I have photoshop which come in both version, and the other day I was making a texture and found it really struggling to do things, .. I was in the 32 bit version ..DOH !

  • WendyLuvsCatzWendyLuvsCatz Posts: 37,898
    edited June 2012

    yeah, I know but I swear C8.1.1,12 32 bit is much quicker!!! but it is Largeaddressaware and I believe C6pro is not
    .pity,
    the hair animates well but I was getting 94 hour render estimates for image sequence videos that would take 10 hours in 8!!

    gwynn.gif
    438 x 500 - 8M
    Post edited by WendyLuvsCatz on
  • WendyLuvsCatzWendyLuvsCatz Posts: 37,898
    edited December 1969

    that is a cropped resized gif that does not do it justice
    but
    check THIS out!!!

    Untitled.jpg
    800 x 548 - 187K
  • 3DLust3DLust Posts: 230
    edited December 1969

    eeek is right! I don't think I've ever seen a render time that high :)

    On the hair topic, I'm trying some sims in C8.5 and I think they have made some improvements - I'll let you know what I discover :)

  • WendyLuvsCatzWendyLuvsCatz Posts: 37,898
    edited December 1969

    still going but might quit soon

    b.jpg
    800 x 450 - 195K
    a.jpg
    235 x 464 - 28K
  • 3DLust3DLust Posts: 230
    edited December 1969

    Here is my video that includes settings for the hair. So far it is acting wayyyyyy better than the last update - something had to have changed!


    http://youtu.be/1OfrSwnU4Bw

    Now I need to try a wild dance for you Wendy :)

  • 3DLust3DLust Posts: 230
    edited June 2012

    Here is my second video testing dynamic hair in 8.5Pro Beta -

    http://youtu.be/vuiFV8gNDwY

    Maybe we should start a thread that says Carrara 8.5 hair rocks :)

    Post edited by 3DLust on
  • 3DLust3DLust Posts: 230
    edited December 1969

    ... and one more dance video for Wendy :)


    http://youtu.be/0osk7s9QbEs

  • WendyLuvsCatzWendyLuvsCatz Posts: 37,898
    edited December 1969

    yeah, your Carrara 8.5 hair rocks, mine goes nutzoid! tried proxy objects, C6 hair definately behaves better but to slow, they changed something!

  • pumecopumeco Posts: 0
    edited December 1969

    I think I already know the answer, but just in case, does the latest Carrara Pro allow you to export the hair as polygons?

  • 3DLust3DLust Posts: 230
    edited December 1969

    No dynamic hair export yet ...

  • pumecopumeco Posts: 0
    edited December 1969

    Thought as much, cheers!

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