Exporting DAZ Assets for rendering in Blender Cycles
Hello,
I'm experimenting with exporting DAZ assets to Blender for rendering with Cycles. Has anyone perfected this workflow? I've tried the recommended exporter and importer: https://sites.google.com/site/mcasualsdazscripts4/mcjteleblender3. I can export from DAZ but the Blender-side python scripts fail without a specific error (current version, 64 bit, windows). Working without only DAZ's built in export options, I can export an OBJ file from DAZ and the materials show in the Blender internal renderer but not Blender cycles. If I understand correctly, there may be a way to build a shader network that uses these materials, but I'm not sure how or how to access the UV coordinates DAZ likely exports in some form. Any advice would be appreciated!
-d. vyd