Need some advice on Sculpting around the eyes?

I'm trying to sculpt around the eyes for a custom morph I'm making with a Gen3 character. How can I avoid distorting the eye maps? I'm trying different brush(FGrab) sizes and strength/autosmooth. I'm trying to be as careful as possible around the eyes.I'm using Blender for sculpting, but I also have Hexagon and Carrara 8.5 pro. Just bought Carrara about a month ago. Hexagon I'm still at early learning stage. Any advice would be very helpful. Thanks :)

 

Comments

  • jestmartjestmart Posts: 4,449

    Select the eyes and drag up and well out of the head (move them by a number factor that you can easily remember so you can move them back when done sculpting).

  • kitakoredazkitakoredaz Posts: 3,526

    Jestmart way is best for baking with multiresolution too.

    Then If you do not need to use multi resolution modifier, (to make normal with high resolution mesh, with deformed base resolution shape as morph) but just hope to make morph with base resolution,  hide poligons in edit mode ,then change sculpt mode work .

    And If you hope to mask poligons, with multiresolution modifier,  in sculpt, you need to hide poligons unitll apply multi resoluton modifier

    in edit mode, then go to sculpt mode, it keep hidden poligons.   then mask all> show hidden poligons> inverte mask.  after that, apply multi resolution , it still keep masked poligons.   but to change hidden part, and apply mask to another poligons, you need to remove multi resolution modifier once, or color manually without selection group. (usually use material)

    multi.JPG
    1080 x 791 - 153K
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