Eeep! Error saving my file
Lucynsky
Posts: 64
I'm trying to autofit Major Cache (love!) to Genesis, but it's giving me some errors.
I have yet to scrap and redo.
Last bits:
WARNING: fileoutput\dzassetoutfile.cpp(3018): No shape found for writing skin binding.
WARNING: fileoutput\dzassetoutfile.cpp(2127): writeSkinAsset() failed.
WARNING: fileoutput\dzassetoutfile.cpp(945): writeModifierAsset() failed.
WARNING: fileoutput\dzassetoutfile.cpp(799): writeModifierLibrary() failed.
WARNING: fileoutput\dzassetoutfile.cpp(690): writeLibraries() failed.
Failed to save a file. See the log for more details.
Any help to know what's going on would be wonderful!
Comments
What is the exact process you are going through and which figure is the original for?
It's originally for M4. I loaded each of the parts to the genesis character, and let the autofit take over. Some pieces I had to try twice. Just one of those things. The chest piece I decided to just let it load and parent it to the chest as an object, rather than try to autofit it.
I had started to mess with shaders when I tried to save the file, and it burped the error. Tried to save again, and it burped the same thing.
On the bright side, I closed Daz, opened it, did the same exact thing and it actually saved. Now I'm just curious how that happens and what it means.
Ok...as long as it worked.
Why it couldn't find the M4 shape the last time and did after a restart...not even going to begin to try to figure that out.
I was going to say if it was M3 then, make sure that the M3 shape was installed properly...but the M4 shape clone for Autofit is standard. Hopefully this was just a 'one off'
Most peculiar indeed. Well, that's why I do the figures first, separate and then merge. :)
Much appreciate that you were curious too.
lucynsky DS 4.5.0.114 is somewhat old now and there has been a number of public releases after that, the latest being 4.5.1.56 and Autofit has been greatly improved...so it has been noted. Can't test myself at the moment. Just thought I would mention it. :)