Poses that override node locks...

RenderPretenderRenderPretender Posts: 1,041

Hello -

I have a set of "boxed" poses that I'm using for "rough-ins". However, the poses somehow override all of my attempts to lock the Gen3F character's feet and toes, which I'm trying to keep in shoes. Despite locking the feet/toes nodes shoe pose, the overall poses seem to ignore the lock and ruin the shoe fitment. Even zeroing the feet/toes and resetting the shoe pose does not help, because the fit seems permanently "corrupted".

Anyone have a clue as to how to overcome this issue?

Thanks!

EDIT: I think I may have sorted it. Thiks time, zeroing and resetting the foot pose seems to have worked for reasons unknown.

Post edited by RenderPretender on

Comments

  • SpottedKittySpottedKitty Posts: 7,232

    I've noticed this as well with hand-gripping-weapon partial poses — they have to be applied last, or else any other pose I apply overrides them, even if I lock all the hand/finger parts.

  • gederixgederix Posts: 390

    I know you have it sorted but another way to keep part of an existing pose while applying another is to select all the parts you want to keep and use the parameters dropdown menu to memorize the body part pose, then apply the new pose, then use the same parameters options to restore the memorized pose to the selected body parts. Handy and quick.

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