Absolutely freezing poses in keyframes
I thought keyMate would solve this issue but it didn't. I use the animation timeline to store individual "setups" involving characters, cameras, and other objects. D|S ordinarily applies an interpolation between frames, which I don't want. This seem to apply even if they are keyframes. I'm still getting earlier frames updated by later frames. This applies to both translation and rotation, and also even expressions.
The animation timeline is correctly remembering the poses as long as the scene stays open, but "forgets" them if I close out D|S and reopen. Upon reopening the scene, only the last frame is correct. All the earlier ones have been altered based on pose/expression settings on the later frame.
It's quite possible I'm not using keyMate correctly -- the documentation is sparse about using it in this fashion (actually, using it in any fashion). I might not be aloways remembering to click the Keyfame button after posing. There's an unlabeled button with what appears to be interpolation. I've set it to Linear, but maybe that's not right. The other options are not self-descriptive. Maybe there's a script somewhere that can do what I want?
Comments
Hi Sorry, if you already do so,, but just confirm,, when you set interpolation type, you need to select key (I usually use border select with mouse, on the keymate timeline, it activate keys of each channel, which you bordered, after that set type of interpolation about each keys.
(I can change interpolation, with each key, not correspond with current flame, and you can change interpolation, about each keys of channel whenever you like.
then each key interpolation labelled in keymate, like that, Linea = L, TCB = none, Constant = C
each interpolation are assigned with " key", then the effect continue, untill there is different type intrerpolation key.
maybe it is more clear, see image , with grahpmate curve.
Actually I must check Graph mate, when I tweak interpolation, did not you get it)
I saved this scene and close ds, then re-open it,, and compare it if actualy saved scene lost interpolation or not,, it seems work about this simple scene, but if there is case ,it can not work,, maybe need catch image before and after ,to confirm which channel keys may lost interpolation.