export model with fbx, it seems that the texture and materials for eyeball are missing
lihui987654
Posts: 0
Hello,
I modified M4 model using Zbrush and then send back to Daz.
I exported the modified model as an fbx file, but it seems that the texture and the materials for eyeball are missing.
Wonder anyone have similar experience and any solution.
Image removed
daz_problem.png
612 x 424 - 328K
Post edited by lihui987654 on
Comments
Please post an image showing only the head, since that's the area affected.
M4 (Gen4 in general) has an extra material zone in the eye (Eye_surface) that, in DS, normally loads with the Opacity value set at 0 (totally transparent). If that transparency information is lost, then it becomes opaque and masks the rest of the eye.
Thanks Richard modified
mjc1016 thanks indeed for your help, I will check it