Wearable preset question
I am putting together an item that I plan on distributing to others.
One optional part of the item is a few simple props that I made and imported, then parented to G3F's head.
Since they are simple props being parented to the head, with specific parameters, I decided to make it a wearable preset.
After saving my wearable preset, I renamed the source folder I imported from, to see if the preset would load properly without having to access the obj from the folder I imported from.
It loaded fine, with all parameters correct.
I saved the wearable preset with the name lump, and in the folder where it is saved I have a lump.duf and a lump.duf.png.
Is the geometry of the imported prop I made in the lump.duf, or is it somewhere else?
I just want to make sure I get all the files necessary together before distributing.
Thank you.
Comments
in 4.9.3.166 imported geometry which hasn't been saved as an asset is in the .d uf file
Thank you Richard for your fast reply.
Exactly what I wanted to know.
I haven't yet updated to 4.9.3.166.
I assume it is the same in 4.9.2.70.
Embedding the geometry rather than sending it as an asset to the Auto_Adapted folder as a .dsf file is relatively new, post 4.9.2.70 I think.
I assumed it was the same, because I couldn't find the item(s) I imported in the Auto_Adapted folder.
Also, the .duf seems to be the right size for the items saved.
Thank you again Richard for your replies.
It may be you should be looking in the Auto_Converted folder - I can never remember which is for direct geometry imports and which for Poser content. However, if the sizes look right that does suggest it's a longer-established chaneg than I recalled.
I can't seem to find an Auto_Converted folder.
Although I do see both Poser converted items, and props I have imported in the Auto_Adapted folder.
Is it possible they eliminated the Auto_Converted folder, and now put both in the Auto_Adapted folder?
Well, imported mesh should no longer be in Auto anything - and I can't recall which went where, assuming there really was a diffrence, in older versions.